Instead of the Spike Bridges simply tossing spikes up periodically, they instead are now triggered by the spotlights around the area. You need to use long jumps or a Cat Suit to easily navigate this area.
Start by crossing the first set of spike trap to a ? Block with a Lucky Bell inside. Climb up the tower and take a running leap towards the Warp Box in the distance, avoiding the spotlight and easily teleporting ahead. Instead of going right at the split, turn left and ground pound the end of the platform for a 1-Up Mushroom then make a dash past the spikes and a Fire Bro that guard the middle section. Head left past the rippling spikes and climb up the wall at the end to reach Green Star #1 .
Moving spike bridges and Fire Bros. are up next. Defeat the Fire Bros. then cross the bridge as it moves out of the spotlight to reach a Warp Box and the Checkpoint Flag . You need to move through more rippling spikes, taking short jumps (just tap jump, don’t hold it in) is the safest way to clear them. Defeat the Fire Bro and take a pitstop midway. Collect a Lucky Bell here then climb around the side of this large pillar for Green Star #2 .
Head across the rippling spikes once more to come to a large platform where Donut Blocks leads to a fully lit island of spikes. The simple way to cross this is by Claw Diving into the wall then climbing up at the corner where the light doesn’t reach. Walk the narrow path around to Green Star #3 where you must quickly enter the light and leap back out or use a Boomerang/Fireball to collect the Star.
The final obstacle is two islands of rippling spikes. The pattern is predictable though you to be congizant of the second islands ripples so you can make a well-timed leap, they are not synchronized! Cap the Goal Pole at the end to unlock the final level of this world.