Keep following the path forward, fight any enemies you see until you reach the waypoint marker where Lightning will make another stylish entry. Hope will leave and Lightning will join so rearrange your Paradigms as required. Relentless Assault should suffice for the immediate future though you should set up a healing Paradigm just in case. You may also consider spending the sizeable amount of CP Lightning has collected.
Press ahead but keep an eye on the ambushes from Pulsework Soldiers and from the Incubus who jump down. Eventually you’ll reach a control panel that builds a handy staircase across a crevasse. Take the stairs, defeat the enemies and then look inside the container with the blue lights for a Treasure Sphere with a Librascope inside.
There will be more enemy ambushes along the way as well as another treasure ( Ember Ring ) guarded by a trio of beasties. The ring should be equipped on your leader for the very next fight after which you should run all the way to the Save Point and then spend your CP in preparation. Approach the suspicious pile of junk and brace yourself for a boss fight.
Power Tip : If you wish to grind for upgrade components (though upgrading at this stage of the game isn’t advisable) you can run a route from Munitions Acropolis to Devastated Dreams and defeat all the Pulsework Soldiers along the way. They drop the valuable Spark Plug component which is used to upgrade a lot of items.
Prepare the following paradigms for the next boss:
RAV/COM/RAV SYN/COM/RAV (default) RAV/RAV/MED RAV/RAV/SAB RAV/RAV/RAV
BOSS - Dreadnought
|Level / HP||LV 62 / 17,940 HP|
|Strength / Magic||120 STR / 74 MAG|
|Stagger / Chain Res. / CP||200% / 80 Chain Resistance / 0 CP|
|Vulnerabilities||Physical (Halves) / Magical (Halves)|
|Common Drop / Rare Drop||None / None|
The Dreadnought will start by swiping at your characters a few times. Be advised that more than one character may be hit. Begin with setup and manually control Sazh to cast Bravery on Lightning and Faith on himself and Vanille, while Vanille impairs the Dreadnought with both Deprotect and Deshell. If the Dreadnought turns on Lightning, it'll likely miss her. After several swipes, the boss will shoot Wrecking Ball at one character - it hurts for about 300 damage. If the Dreadnought is impaired by status ailments, it may use Steam Clean to remove negative statuses. This gives you a few seconds of breathing room, where you can recast buffs, heal, or just keep attacking.
After Lightning hits the Dreadnought a few times to bring up its Chain Gauge, switch to setup or and keep blasting the boss until it's staggered, at which point you're home free. In case you find yourself in a pinch, toss a Potion (give Sazh Doctor's Code if you wish) or switch to setup .
Game over? No.
This battle is almost the same as before, except for a slight change in attack pattern. It will gain the Flamethrower attack and retains both Wrecking Ball and Steam Clean. Flamethrower deals about 80 damage (twice!), and Wrecking Ball for 300 damage. If any character's HP drops below 300 we would suggest you switch to setup to heal or toss Potions. Like in the previous battle, begin with setup and manually command Sazh for Bravery on Lightning, then Faith on himself and Vanille, while Vanille debuffs the giant machine. After Lightning hits it a few times to bring up its Chain Gauge, switch to setup or and keep blasting the mech until it's staggered. You'll likely need two Staggers to conquer Dreadnought.
Defeating the boss gives you the Lenora's Garage Key Item which opens up a fourth shop at Save Points.
Lightning gains access to the Medic role, Sazh gains access to the Commando role.
Upgrade / Dismantle Equipment Tutorial: More Info
Check your characters' Crystariums - Hope's and Lightning's have two new types of nodes. Those are Role nodes and Accessory nodes. The former increases the effectiveness of a character's role (though costs a bit more), and the latter adds one more accessory slot to the character.