|Frag Leech||Low HP; poses little threat.|
|Thexteron||Weak against Ice and Lightning.|
|Vespid||Beware Flurry of Fire attack - switch to a Medic Paradigm when caption appears.|
|Alpha Behemoth||Weak against Water and Fire.|
|Silver Lobo||Virulent Breath causes Poison; weak against Fire.|
|Crawler||Weak against Fire.|
|Feral Behemoth||Sustains half damage from Fire and Lightning; weak to Water and can be Launched.|
Your efforts should have garnered you a fortune in CP, allowing Lightning to unlock both a second Accessory and the Launch ability. Hope should be able to make significant progress in the Synergist role. Barfire, Barfrost and the extra Accessory should be priority. For Paradigms, create War & Peace (COM and MED).
Thexterons and Frag Leeches litter the route to the first waypoint, both of which offer no real challenge and serve more as distractions. Elevators provide access to subsequent areas during this chapter so look for those when you wish to leave. Follow the beams of light to the first elevator and ride it to the next area.