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Pathfinder: Kingmaker

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Nathan Garvin
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Sharel is a tailor, and as such, he’ll create… well, mostly cloaks and robes. But he can also create the odd helmet, belt and gloves, the latter three of which are all lumped together under the “clothes” category. If you ask him to craft something specific you’ll be able to choose from the following three categories:

  • …some new clothes.
  • A decent robe for a mage.
  • A sturdy cape.

Sharel’s masterpiece is the Ambrosial Attire of Arcane Annihilation, which are robes for the dedicated arcane blaster, bestowing a +4 bonus to Attack rolls with ray-type attacks, a +1 damage bonus per die with acid, cold, fire, force and electricity spells, and a +4 bonus to check to overcome Spell Resistance.

(1 of 2) Talk to Sharel in your village in the Northern Narlmarches,

Talk to Sharel in your village in the Northern Narlmarches, (left), then return to your capital and talk to Hassuf to gain proof of Sharel's innocence. (right)

Recruiting Sharel

To recruit Sharel you must first claim the Northern Narlmarches (you’ll get the event card for this when you’ve boosted your Community to Rank IV) then you must build a village in this newly annexed territory. Once you’ve claimed the Northern Narlmarches and founded a village there, pay your new village a visit and you’ll find a half-elf named Sharel being accosted by your guards. Apparently Sharel is being accused of thievery, and despite Sharel’s claims of innocence, there’s no immediate opportunity to pardon him. Sharel does say that Hassuf can vouch for his innocence, however, requiring you to return to your capital and speak with the merchant.

Talk to Hassuf and he’ll furnish you with Confirmation of Sharel’s Innocence, which is the advocacy you need to absolve Sharel of the accusations against him. With this letter in hand, return to your village in the Northern Narlmarches, talk to Sharel and make either a [Lawful Good] or [Chaotic Good] dialogue choice, both of which will absolve Sharel.

Reward: For proving Sharel’s innocence.
600 XP

Sharel will immediately offer his services as a tailor to you, with the caveat that he can’t afford a workshop. You know the drill: build Sharel’s Sewing Shop somewhere in this village to get Sharel working on your first item.

After crafting an item for you, Sharel will tell you about the plot to arrest him, and ask you to visit him to learn more.

A Bloody Craft - Sharel’s Masterpiece Quest

Shortly after bringing you your first item, he’ll ask you to visit him in the village in the Northern Narlmarches, starting this quest in the process.

Travel to the village you founded in the Northern Narlmarches and talk to Sharel, who will tell you of another tailor named Morhalan, who is sourcing materials unethically. Agree to track down Morhalan’s hunters to score 180 XP and he’ll suggest you look around the “Narlmarches”, which isn’t much to go on, since the “Narlmarches” includes half your territory.

(1 of 4) Talk to Sharel in your village in the Northern Narlmarches,

Travel around the Northern and Southern Narlmarches until you trigger a random encounter with some poachers, including a Poacher Alchemist and two Poacher Brawlers. The alchemist is a pain, as alchemist tend to be, and should be your priority lest he have free reign to pelt you with bombs. While the alchemist is a nuisance, the two Brawlers are mid-level barbarians with plenty of HP and decent Attack/Damage output - nothing compared to the Owlbears you’ve been fighting, but still dangerous enough that you should exercise caution. Bring them down and loot them - the barbarians will both drop a Falchion +1, a suit of Hide Armor +1, a Ring of Protection +1 and a collection of coins, baubles and potions, while the alchemist will drop a Chainshirt +1, a Light Crossbow +1, various alchemical concoctions, and a chest full of Lizardfolk Skins.

Pick up the chest and return to Sharel in your village in the Northern Narlmarches and he’ll confirm his own suspicions and decide to take the initiative with the rest of the matter. This earns you another 180 XP.

Morhalan is able to escape justice, forcing you to hunt him down via the "Hunting for Morhalan" project.

This quest will go dormant after this phase, only resuming once Sharel crafts you another item. After delivering said item to you in your throne room, he’ll mention Morhalan, who escaped before he could be apprehended. Sharel will say that your Warden needs to hunt down Morhalan (via a new event, Hunting for Morhalan), but your Councillor or General will both suffice as well. Be sure to assign one of them to start this event, as the quest will expire in 120~ days, and this event will take 20 days (not to mention 80 BP) to complete. Better to start it now and have more time than you need rather than wait and risk failure.

The location of the Poacher's Hideout on the map.

Once this project is complete, the quest will update and the likely location of Morhalan - the Poacher’s Hideout - will be added to the map. This area is thankfully not very far from the capital:

  • West
  • North
  • Northwest
  • Northeast
  • East

(1 of 4) Morhalan will try to bribe his way out of trouble, and while the compensation is lucrative, accepting will fail the quest.

As soon as you enter, you’ll hopefully spot a trap [Perception 27] just a few paces to the east. Disarm it, but be wary, as several more traps fan out to the east and southeast. You won’t be able to disarm them all before confronting Morhalan, but you can disarm this first one, and if you can spot the rest, they can be avoided.

Spell buff, then advance east until you find Morhalan, who attempts to bribe his way out of trouble. If you accept [Neutral Evil], you’ll find that skinning lizardfolk may be evil, but it apparently has made Morhalan awfully rich - he’ll give you 5,600 gold, 3x Rubies, 4x Emeralds and 2x Diamonds to get out of trouble. This fails the quest, however, and hence isn’t recommended.

Pick a fight [Neutral Good] and you’ll find yourself engaging several Bandit Brawlers, a Bandit Alchemist and Morhalan himself. Morhalan and the Alchemist are the real threats, especially the latter, who will use Greater Invisibility to start the fight (countering with Glitterdust is a good idea) before pelting you with force bombs. These deal minor damage, but he can chuck several per round, and they can knock victims down, which makes the Alchemist a good first target. Morhalan and the Alchemist both have decent Armor Class, but Morhalan can’t back his defense up with meaningful offense - his Attack Bonus is just too low to be a serious threat to any passable warrior.

Neutralize the Alchemist, then focus on the Bandits and Morhalan, who should fall without much trouble. Morhalan will surrender before his Hit Points are depleted, forcing you to take him captive and depriving you of any loot he may have dropped. The rest of the bandits drop various magical items, which will sell well enough, even if they aren’t worth equipping at this point in the game. Loot various chests near the camp to the east to find a haul of potions and skins, then leave the cave.

Return to Sharel in your village in the Northern Narlmarches and inform him of Morhalan’s incarceration to end this quest, earning 600 XP in the process.

Craftable Items - Sharel

Below you’ll find lists of all the items Sharel can craft:

Cloaks Tier Effect
Thaumaturgist’s Cloak 0 +5 bonus to Knowledge (World) and Knowledge (Arcana) checks, +2 bonus to Charisma.
Rogue’s Companion 0 +5 bonus to Trickery checks. Wearer can cast Expeditious Retreat 3x/day.
Warm Embrace 1 Cold Resistance 10. Wearer can cast Deep Slumber 1x/day.
Extraplanar Cloak 1 +4 Constitution. Wearer can cast Summon Monster V 1x/day.
Herbalist’s Cape 2 +4 Intelligence, +5 Lore (Nature). Wearer can cast Delay Poison 3x/day.
Noxious Veil 3 Acid Resistance 30. Wearer can cast Acid Fog 2x/day.
Cloak of the Chosen 4 +3 Will Saving Throws, wearer is immune to Blindness and Dazzle. Wearer can cast Prayer at will.
Strigoi’s Embrace 5 +8 Charisma. Wearer can cast Energy Drain 1x/day.
Clothes Tier Effect
Golden Thread 0 Helmet. +4 Charisma. Wearer can cast Hold Person 1x/day.
Manticore’s Claws 2 Gloves. +4 Strength, +2 Attack and damage with unarmed/natural weapons.
Hermit’s Rope 3 Belt. +4 Wisdom and Constitution. Wearer can cast Mass Bear’s Endurance 1x/day.
Butterfly Wings 4 Gloves. +5 all Saving Throws. Wearer can cast Prismatic Spray 3x/day.
Divine Support 5 Belt. +3 Armor Class, Negative Energy Resistance 10. Wearer can cast Banishment 1x/day.
Robes Tier Effect
Leviathan’s Gift 0 Can cast six spells per day of 6th level or lower as if they were under the effects of the Maximize Spell feat.
Censor’s Gift 0 +2 Armor Class. Wearer can cast Dispel Magic 2x/day.
Unnatural Robe 1 +2 Will Saves, Negative Energy Resistance 10. Wearer can cast Phantasmal Killer 1x/day.
Draping Veil of Prowess 2 +2 Armor Class, Cold Resistance 10, Electrical Resistance 10. Wearer can cast Enlarge Person 1x/day.
Integrity 3 +3 all Saving Throws. Wearer can cast Blindness 1x/day.
Prankster’s Robe 4 +4 Armor Class, +2 all Saving Throws. Wearer can cast Blindness 2x/day.
Envy of the Master 5 +4 Armor Class, +6 Intelligence, +4 Wisdom. Wearer can cast Prediction of Failure 1x/day.

Artisan Tiers - Sharel

Below are the various ways to increase Sharel’s artisan rank, hence the tiers of items he can craft:

Event Sharel Artisan Tier
Build Sharel’s Sewing Shop Sharel Tier +1
Complete Chapter 4 Sharel Tier +2
Finish “A Bloody Craft” quest Sharel Tier +1
Arcane Rank 5 Sharel Tier +1
Divine Rank 3 Sharel Tier +1
Divine Rank 6 Sharel Tier +1


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Alwin Dark

Tip: When hunting for the Poachers

Look on your travel map for a red exclamation mark showing on one of the map locations (for me it was 'Swamp Witch's Hut'. There will be a comment about 'Poachers'. If you then click on that location to travel to it, you should meet the poachers en route. No need to roam around aimlessly :)

View Entire Discussion (1 Comment)
Alwin Dark

Tip: When hunting for the Poachers

Look on your travel map for a red exclamation mark showing on one of the map locations (for me it was 'Swamp Witch's Hut'. There will be a comment about 'Poachers'. If you then click on that location to travel to it, you should meet the poachers en route. No need to roam around aimlessly :)

View Entire Discussion (1 Comment)

Guide Information

  • Publisher
    Deep Silver
  • Platforms,
    Linux, Mac, PC
  • Genre
  • Guide Release
    29 January 2020
  • Last Updated
    21 April 2022
    Version History
  • Guide Author
    Nathan Garvin

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At the mansion of the Swordlord Jamandi Aldori, adventurers have gathered, lured by the promise of dominion should one of them conquer the nearby Stolen Lands and oust its current overlord - the Stag Lord. You are one such adventurer, and Jamandi’s offer isn’t just a benevolent call-to-arms to make the Stolen Lands safe for normal folk, there’s political angles to its conquest, and the ultimate allegience of its new ruler. More than that, however, a sinister, primordial force has her own interests in the Stolen Lands, and a desire to see new rulers rise… and fall. The Pathfinder: Kingmaker guide includes a full walkthrough of the game’s main campaign, including various side quests, companion quests and strategies.

Inside the guide:

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