Racial TraitsEffect
Bonus Attribute:At creation, the charater gets a +2 bonus to an attribute of their choice.
Skilled:Half-Orcs gain an additional skill rank at 1st level, and one additional rank whenever they gain a level.
Intimidating:Half-Orcs receive a +2 racial bonus on Intimidate checks due to their fearsome nature.
Orc Weapon Familiarity:Half-Orcs are proficient with greataxes and falchions and treat any weapon with the word "orc" in its name as a martial weapon.
Orc Ferocity:When a Half-Orc is brought below 0 Hit Points but not killed, he can fight on for 1 more round if disabled. At the end of his next turn, unless brought above 0 Hit Points, he immediately falls unconscious.

Like the half-elf, the half-orc has a blend of their human parent’s versatilty, and their other parent’s traits. In this case they’ll get an orc’s fearsome countenence, giving them a +2 bonus to Intimidate (Persuasion) checks, Orc Weapon Familiarity - generally focusing on heavy weapons - and Orc Ferocity, which allows the half-orc to fight on for an extra round even when reduced to 0 Hit Point or less… provided they’re not slain outright.

These abilities heavily favor warrior classes (especially Barbarian, Fighter and Ranger), as the weapons they gain proficiency with are of dubious value to non-warriors, as it the ability to stagger through another round of combat. That said, they can relatively freely focus on whatever vocation they wish, as they can allocate a two-point bonus to any attribute and gain one skill point per level, just like humans. Whether their orcish traits are more or less valauble than having a human’s bonus feat is debatable, but nevertheless their versatility is only somewhat diminished by it.

Guide Information

  • Publisher
    Deep Silver
  • Platforms
    Linux, Mac, PC
  • Genre
    RPG
  • Guide Release
    29 January 2020
  • Last Updated
    28 October 2020
    Version History
  • Guide Author
    Nathan Garvin

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At the mansion of the Swordlord Jamandi Aldori, adventurers have gathered, lured by the promise of dominion should one of them conquer the nearby Stolen Lands and oust its current overlord - the Stag Lord. You are one such adventurer, and Jamandi’s offer isn’t just a benevolent call-to-arms to make the Stolen Lands safe for normal folk, there’s political angles to its conquest, and the ultimate allegience of its new ruler. More than that, however, a sinister, primordial force has her own interests in the Stolen Lands, and a desire to see new rulers rise… and fall. The Pathfinder: Kingmaker guide includes a full walkthrough of the game’s main campaign, including various side quests, companion quests and strategies.

Inside the guide:

  • Walkthough for the main campaign
  • Coverage of various locations, side quests and companion quests
  • Companion information
  • Racial information
  • Advanced Gameplay/Rules information
  • Information on kingdom development

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