The Troll Clearing area is in the southeastern-most reaches of the Southern Narlmarches, and is one of the furthest areas covered during the Swamp Witch’s Hut Expedition. To get there from the Kobold Camp area (the previous stop on the aforementioned expedition we opt to take a circuitous route to uncover more of the map and save the more difficult encounters for the end of the expedition:

  • Southeast
  • North
  • East (path winds south along the Murque River)
  • South
  • Southwest
  • East

(1 of 2) At the Troll Clearing area you can either wait for trolls and settle for some boars,

At the Troll Clearing area you can either wait for trolls and settle for some boars, (left), or you can give up and wisely avoid wasting your time. (right)

When you arrive you’ll be treated to a simple Illustrated Book Episode. If you pick the option Having prepared our ambush, we waited., then We continued waiting. three times you’ll get a shot at a [Lore (Nature) 20] check. If you succeed, you’ll catch a boar. Not quite the same thing as a Troll, but it’s worth six Camping Supplies and Rations, as well as some experience.

Reward: For ambushing a boar
63 XP, Camping Supplies and Rations x6

Alternatively, you can avoid wasting your time by just picking We made note of the place so we could return later., after which you will indeed leave the area. Enter it again, then pick the option We stopped waiting and left the glade., which will earn you some experience for your good sense. If you pick the aforementioned option at any point, even after starting to wait to ambush the Trolls, you’ll gain this reward.

Reward: For having the sense not to waste your time
90 XP

Note: If you’re exploring this area as part of the Swamp Witch’s Hut Expedition, the next area in the expedition is the Monster Den.

Guide Information

  • Publisher
    Deep Silver
  • Platforms
    Linux, Mac, PC
  • Genre
    RPG
  • Guide Release
    29 January 2020
  • Last Updated
    30 November 2020
    Version History
  • Guide Author
    Nathan Garvin

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At the mansion of the Swordlord Jamandi Aldori, adventurers have gathered, lured by the promise of dominion should one of them conquer the nearby Stolen Lands and oust its current overlord - the Stag Lord. You are one such adventurer, and Jamandi’s offer isn’t just a benevolent call-to-arms to make the Stolen Lands safe for normal folk, there’s political angles to its conquest, and the ultimate allegience of its new ruler. More than that, however, a sinister, primordial force has her own interests in the Stolen Lands, and a desire to see new rulers rise… and fall. The Pathfinder: Kingmaker guide includes a full walkthrough of the game’s main campaign, including various side quests, companion quests and strategies.

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