Audience in the Throne Room

This quest becomes available at the beginning of chapter 2. Initially, the journal states that you have 42 days before any action can be taken. In the meantime, you should meet with Jhod and Tristian to learn more about the threat. To do this, you’ll need to visit the Throne Room and manage your kingdom affairs. Jhod and Tristian will request an audience, during which all you need do at this stage is acknowledge the threat.

Event: Eight-Legged Plague

When 14 of the initial 42 days remain, the quest will update. A plague of spiders has flooded the barony! You must issue an urgent decree to protect the land. Despite the implication, this doesn’t exclusively involve the assignment of advisors to deal with the threat. You also need to gather your party and travel to the nearby Bald Hilltop, located northwest of Tuskdale, and defeat some of the plague in person.

Before venturing out, be sure to assign one of your advisors to the Eight-Legged Plague problem while managing your kingdom affairs from the throne room. As the event takes only one day to resolve, it’s recommended that you make a hard save at this point. You can then skip time to see the outcome of the event and, if you should fail, it’ll be a quick process to save-scum your way to triumph.

To find the Bald Hilltop, take the following route from Tuskdale on the region map:

  • North
  • West

The location of the Bald Hilltop in relation to Tuskdale.

Note: For each day that passes with the spider plage going unchallenged, your kingdom will lose -1 to both Community and Loyalty stats. Failure to complete the event within 14 days results in -10 to both stats. It is therefore essential that you deal with the threat as soon as it arrives.

Bald Hilltop

Upon arrival at the Bald Hilltop, head northeast from the starting point at the southeast. Be sure to assemble your party in a formation with your squishy characters behind, and any tank-types in front. You might also find it useful to cast Summon Monster at this stage, just before the fight ahead. When you reach the stone pillar atop the hill to your right, you’ll be ambushed by 6 Giant Spiders.

These spiders aren’t much different from any other Giant Spiders that you’ve encountered previously. However, this is likely the first time you’ve encountered so many at once. Depending on your class setup, you may find the tanking a little difficult without at least two tanks. If you’re struggling with all 6 spiders, try casting Web, aiming for the spider located nearest to the stone pillar to your right. This should ensnare at least two spiders, and with any luck a third to the north east.

Apply any buffs such as Inspire Courage and Inspire Competence, alongside buffs to tanks such as Heroism and Barkskin. Don’t worry if these aren’t available, the goal here is to reduce any incoming damage and increase your own. Any skill which aids in this will prove useful. If instead you’ve invested in crowd control spells, try using Daze as the spiders run toward you, and Color Spray when they’re within range. If all else fails and you must fight 6 spiders at once, make use of area of effect healing spells such as Channel Positive Energy.

With all that said, if you’ve reached a point where you’ve invested in decent equipment for most of your party, these spiders shouldn’t prove much of an issue on the easier combat difficulties. After taking out a few of the spiders two more mobs will appear: a sorcerer named Silky and a Doomspider. The Doomspider has significantly tougher defences compared with the other Giant Spiders, but is easily defeated when all party members collectively clobber it. Silky is more of a glass cannon, though she seems to focus on crowd control over damage, with Hold Person apparently being her favourite spell.

After you’ve defeated all the spiders and Silky you’ll have an opportunity to loot. Most of the good stuff can be found from Silky, with a Ring of Protection +1 and Wyvern Skin Cloak being the highlights. With each collected, all there is left to do is leave the area from the way you entered. Before heading back to Tuskdale, however, be sure to claim the resource of Fertile Land to the northeast if you haven’t done so already. To find it, navigate from the Bald Hilltop to:

  • East
  • North
  • West

Note: You may notice that after completing the above, An Ancient Curse remains as a quest in your journal. This is because the quest comes in multiple stages, of which this page covers only the first. You must now wait for further events to transpire before the journal will update with new tasks.

Guide Information

  • Publisher
    Deep Silver
  • Platforms
    Linux, Mac, PC
  • Genre
    RPG
  • Guide Release
    29 January 2020
  • Last Updated
    22 October 2020
    Version History
  • Guide Author
    Nathan Garvin

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At the mansion of the Swordlord Jamandi Aldori, adventurers have gathered, lured by the promise of dominion should one of them conquer the nearby Stolen Lands and oust its current overlord - the Stag Lord. You are one such adventurer, and Jamandi’s offer isn’t just a benevolent call-to-arms to make the Stolen Lands safe for normal folk, there’s political angles to its conquest, and the ultimate allegience of its new ruler. More than that, however, a sinister, primordial force has her own interests in the Stolen Lands, and a desire to see new rulers rise… and fall. The Pathfinder: Kingmaker guide includes a full walkthrough of the game’s main campaign, including various side quests, companion quests and strategies.

Inside the guide:

  • Walkthough for the main campaign
  • Coverage of various locations, side quests and companion quests
  • Companion information
  • Racial information
  • Advanced Gameplay/Rules information
  • Information on kingdom development

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