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Pathfinder: Kingmaker

Gates to the Valley of the Dead

By
Nathan Garvin
&
Scott Peers

Travel: Valley of the Dead

Now that you’ve found the Sisters - and survived their treachery - it’s time to head to the Valley of the Dead. Fortunately, in tracking the Sisters down you also claimed the Cyclops Incense Burners they held, which are the keys to gaining access to what they sought. If anything could bring ruin to a city like Varnhold, a place named the “Valley of the Dead” seems to be an appropriate place to search. To get there from the Kellid Barbarian Camp, follow these directions:

  • West
  • South
  • South
  • Southwest

Along the way there, you’ll be stopped by a not-so-random encounter, where your old friend, the black bird, will show up and bother you again. This time it has a generous offer for you: submit to its master, Vordakai, the Chosen of the Four Horsemen and the Keeper of the Oculus of Abaddon. After empty title-reading, the bird will admit its master was indeed behind the Varnhold vanishing, and will instruct you that you need three incense burners - which you should already have.

After that encounter, you can continue on your way:

  • Southwest
  • South

Opening the Gate

When you arrive, follow a trail north a short distance to reach a gate. Interact with it and pick the option [Light the three incense burners from the tombs and hang them on the hooks on the center of the gate] to open the gate in… somewhat dramatic fashion. Continue north past the gate to find an area transition to Vordakai’s Tomb.

Guide Information

  • Publisher
    Deep Silver
  • Platforms
    Linux, Mac, PC
  • Genre
    RPG
  • Guide Release
    29 January 2020
  • Last Updated
    13 May 2021
    Version History
  • Guide Author
    Nathan Garvin

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At the mansion of the Swordlord Jamandi Aldori, adventurers have gathered, lured by the promise of dominion should one of them conquer the nearby Stolen Lands and oust its current overlord - the Stag Lord. You are one such adventurer, and Jamandi’s offer isn’t just a benevolent call-to-arms to make the Stolen Lands safe for normal folk, there’s political angles to its conquest, and the ultimate allegience of its new ruler. More than that, however, a sinister, primordial force has her own interests in the Stolen Lands, and a desire to see new rulers rise… and fall. The Pathfinder: Kingmaker guide includes a full walkthrough of the game’s main campaign, including various side quests, companion quests and strategies.

Inside the guide:

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