This quest is acquired through a kingdom event during chapter 2, Troll Trouble. Jaethal will approach you in your throne room, citing an urgent matter. She has reason to believe that a travelling merchant, named Enneo, is responsible for or has something to do with her death. Her evidence? Enneo is in possession of Jaethal’s old dagger.

As with any accusation of murder, an investigation must follow. Enneo claims that he found the dagger in the carcass of a boar. He suggested that the boar can be found somewhere in the area of the Old Sycamore. There’s a good chance that the nature of the wounds which the boar sustained may yield further clues, so it’s time to rest up and prepare for the journey.

Note: In order for the quest to function properly, you must include Jaethal in your party for the duration of the investigation. Interacting with the boar without her being present will fail to update the journal.

To reach the Old Sycamore area from your capital (default name Tuskdale), take the following directions:

  • Northeast
  • North
  • Northeast
  • Northeast
  • Northwest
  • East

(1 of 2) The location of Old Sycamore (top right) in relation to your capital, Tuskdale (bottom centre).

The location of Old Sycamore (top right) in relation to your capital, Tuskdale (bottom centre). (left), The location of the boar on the map of Old Sycamore. (right)

Once you’re in the Old Sycamore area, head north beyond the entrance to the Old Sycamore Depths, then head northeast as the land opens up. You’ll find the boar just below a cliff edge at the centre-left of the region (see above screenshot for the precise location).

Tip: Before you interact with the boar, be sure to make a hard save next to it. There’s a [Lore (Nature) 20] and [Perception 17] check that you will need to pass to gain full context.

Once you’ve found the boar, interact with its corpse to trigger a dialogue with Jaethal. She determines that the boar must have sustained its mortal wounds somewhere else, and died here after travelling a fair distance. She also observes that the wounds are consistent with those which might be inflicted by a dagger such as hers.

If you pass the initial Lore (Nature) check, you’ll have the option to choose the dialogue “There’s not much blood around the wound. - Looks like it was inflicted once the blood had already curdled. After the beast’s death, not before.”. This will provide you with enough information to confirm Jaethal’s observations (and earn you 240 Experience in the process).

If you failed the initial Lore (Nature) check and don’t want to reload the earlier suggested hard save, you can examine the evidence by selecting [Lore (Nature) 20] “Dissection of the carcass might help. Perhaps we’ll learn something new.” (worth 45 Experience) and “[Perception 17] “We should carefully examine everything around here. If the boar was already wounded when it came here, there must be a trail of blood somewhere.”. (worth 45 Experience).

Once you’ve learned enough information to proceed, you’ll earn 112 Experience and the journal will update. You can now leave the area and proceed with the next task: travel to the newly revealed Thorn River Bank, west of Old Sycamore. To reach it, take the following directions from Old Sycamore:

  • West
  • Northwest
  • Southwest

Upon entering Thorn Bank River, you’ll find yourself at its easternmost point. Head southwest up the small hill for some minor loot, then turn west to find two Dire Boars along the path. These are no match for your party at this stage, but there’s no harm in keeping your light armored companions away from their tusks where possible.

With the boars dead, continue west and then northwest through the gap in the rocks. Here you’ll find a log with some more minor loot, revealed by a [Perception 12] check. Northeast of the log are three small traps. Send in your stealthiest trickster to disarm them, and then prepare to confront a group of five Young Elfs to the northwest.

These consist of two dedicated ranged units, and three melee. Despite their initial boasts, all proove to be inexperienced fighters and can be dispatched without expending too much energy. With that said, it’s always good practice to hone in on the ranged units first, thereby reducing any unnecessary incoming damage before they have a chance to inflict it.

Once the elves fall, Jaethal will initiate a dialogue and revive one of the fallen. You can question her newfound ability, but it’s the Young Elf that Jaethal revived with the most pressing objections. Question the elf to learn why they attacked your party seemingly unprovoked, and then heed the advice of your companions before deciding her fate.

You will have two basic options, aligning with either Neutral Evil (condemning the elf to an undead existence), or Chaotic Good (allowing the elf to die as she wishes). Both will result in 225 Experience, so choose whichever fits with your alignment, but note that Jaethal will be slightly displeased if you allow the elf to die.

The resultant discussion will determine your own opinion on the events that have transpired, but whichever dialogue option you choose, the outcome will be the same (aside from alignment preference). Before you leave the area, head northeast to find a Megaloceros which can easily be slain for some meat, and a small pouch of loot behind it.

With the area cleared, return to your capital and speak with Jaethal to discover that Enneo has fled, implicating him as the prime suspect. Jaethal will state her intentions to find him alone and the quest will complete, earning you 750 Experience.

Guide Information

  • Publisher
    Deep Silver
  • Platforms
    Linux, Mac, PC
  • Genre
    RPG
  • Guide Release
    29 January 2020
  • Last Updated
    23 November 2020
    Version History
  • Guide Author
    Nathan Garvin

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At the mansion of the Swordlord Jamandi Aldori, adventurers have gathered, lured by the promise of dominion should one of them conquer the nearby Stolen Lands and oust its current overlord - the Stag Lord. You are one such adventurer, and Jamandi’s offer isn’t just a benevolent call-to-arms to make the Stolen Lands safe for normal folk, there’s political angles to its conquest, and the ultimate allegience of its new ruler. More than that, however, a sinister, primordial force has her own interests in the Stolen Lands, and a desire to see new rulers rise… and fall. The Pathfinder: Kingmaker guide includes a full walkthrough of the game’s main campaign, including various side quests, companion quests and strategies.

Inside the guide:

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