(1 of 3) On the western end of the central plateau you’ll find a cultivated crop of Moon Radishes.

In the center of the Old Sycamore area you’ll find a hill, which is easily accessible from the north. Explore the western end of the hill to find a group of Kobolds sleeping among some Moon Radishes. Attempt to take one and an elderly Kobold will yell at you. You can respond with violence, if you wish, forcing you to face off against a Flame Shaman, two Sentinels, and two Archers. After killing the Kobolds you can collect enough Moon Radishes for your purposes, the rest being damaged in the fray.

Violence isn’t always the answer, however, and chatting with the Kobolds instead will reveal that these Moon Radishes have mind-altering effects… at least for Kobolds. To get the Moon Radishes you need without a fight you have several options. First, simply steal with with a [Trickery 19] check (which is also a [Chaotic Neutral] act), or pick the dialogue option “About that radish…” to get two more options. Offer to be a sport and give half the radishes you dig out to the Kobolds [Lawful Good], succeed at a [Diplomacy] (DC 18) check and convince them to share [Neutral], or threaten them [Intimidate 17] so you can take the radishes [Neutral Evil]. If you wish to be truly evil, there’s nothing that prevents you from intimidating the Kobolds to get what you want, then killing them for the heck of it. However you obtain the Moon Radishes, your reward is the same.

Reward: For gathering Moon Radishes
60 XP
Reward: For bringing the Moon Radishes back to Bokken
165 XP / 200 GP

Guide Information

  • Publisher
    Deep Silver
  • Platforms
    Linux, Mac, PC
  • Genre
    RPG
  • Guide Release
    29 January 2020
  • Last Updated
    22 October 2020
    Version History
  • Guide Author
    Nathan Garvin

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At the mansion of the Swordlord Jamandi Aldori, adventurers have gathered, lured by the promise of dominion should one of them conquer the nearby Stolen Lands and oust its current overlord - the Stag Lord. You are one such adventurer, and Jamandi’s offer isn’t just a benevolent call-to-arms to make the Stolen Lands safe for normal folk, there’s political angles to its conquest, and the ultimate allegience of its new ruler. More than that, however, a sinister, primordial force has her own interests in the Stolen Lands, and a desire to see new rulers rise… and fall. The Pathfinder: Kingmaker guide includes a full walkthrough of the game’s main campaign, including various side quests, companion quests and strategies.

Inside the guide:

  • Walkthough for the main campaign
  • Coverage of various locations, side quests and companion quests
  • Companion information
  • Racial information
  • Advanced Gameplay/Rules information
  • Information on kingdom development

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