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Pathfinder: Kingmaker


Nathan Garvin
Scott Peers

This quest is acquired at the end of chapter 1, during the Baronation section. Kaessi will inform you that she has some important news which concerns an area within the Stolen Lands. As the new baron, she’s hoping you can help with the matter.

Visit the house where she’s staying in Tuskdale, to the east of the throne room. Upon entering, Kaessi will seem quite different from the person you first met. There’s a good reason for this; she shares a magical bond with her sister, Kanerah, which was granted to them by a powerful diety. The bond allowed Kanerah to return to life after Kalikke sought any means to make this possible, but it came at a terrible cost. The two switch personalities at random, and both live in the same body. Together, they call themselves Kaessi.

If you pass a Lore (Religion) check, you’ll earn 90 Experience by selecting the following dialogue option:

  1. [Lore (Religion) check passed] “I feel almost sure that I’ve just witnessed some sort of a divine intervention…”

Choose the dialogue option most suited to your character, and then listen to the rest of what Kanerah has to say. It becomes clear that a special artifact, known as the Disk of the Eclipse, is essential to understand the bond between the sisters. As it happens, they know where this artifact might be found; in an area known as Sorrowflow, to the northeast of Tuskdale. To reach it, take the following directions from Tuskdale:

  • Northeast
  • Northeast
  • Southeast
  • East
  • East
  • North
  • East
  • Northeast
  • Northeast
  • Northwest
  • West

The location of Sorrowflow (centre right) in relation to Oleg’s Trading Post (top left).

Upon entering Sorrowflow, a black screen will eventually turn to a dialogue window with Kalikke. Go through the motions of the initial dialogue until the following option appears:

  1. [Send away your other companions] “We will go alone from here.”

With your companions gone, be sure to ask Kalikke “What’s our plan?” to earn 90 Experience, and then state that you’re ready to go.

Head northeast from the starting position and then northwest to find a Ferocious Slurk. Despite its name, this toad-like creature won’t cause you any trouble, but is worth dealing with for some minor experience. Further southwest you’ll find more Ferocious Slurks surrounding a fire elemental trap which contains three Medium Water Elementals. While you can leave these be if you wish, you’d be wise to use Kalikke’s Water Blast skill to extinguish each fire surrounding the trap and free the Water Elementals. Doing so will secure their assistance in a fight ahead.

Loot the container to the southwest for some valuables and then head northwest over the ford. Interact with the cliff face to trigger a dialogue screen. If you happen to have a rope in your inventory, you will be able to attempt the climb with an [Athletics 12] check. Otherwise, it’ll be a more difficult [Athletics 18] check. You can always reload a hard save to ensure success.

Once you’re atop the cliff, head northeast to find a cave entrance. Enter the cave and defeat the Giant Centipedes and Tremendous Centipedes. The latter have the capacity to inflict signficantly more damage, but are only slightly tougher than the former. Once all are dead, you’ll find some rubble at the end of the cave with an [Athletics 24] check. Be sure to make a hard save before you attempt this, as failure will result in your party being fatigued.

After leaving the cave via the athletics check, head southwest to find two Gargoyles. They may be imposing, but they’re no cause for concern. With both dispatched, continue a short way southwest to the ruined tower. After a brief cutscene the location of the Disk of the Eclipse will be revealed to the southwest, along with a much more frightening Gargoyle-like Treant.

At this point, Kalikke will transform into her sister, Kanerah. After a brief discussion you’ll be presented with three options:

  1. “Let’s fight it! We’ll easily defeat it.”
  2. “Let’s try to slip past it and take the Disk and the other valuables.”
  3. “We freed the Water Elementals, who seem friendly. They will help us defeat the Gargoyle.”

If you feel confident in your combat abilities, there’s no reason why you shouldn’t attempt to fight the monster with just the two of you. However, if you helped the Water Elementals previously, you might as well summon them for aid. Doing so will cause them to emerge from the water to the southeast, thereby taking the brunt of the initial attack from the Gargoyle.

(1 of 2) If you haven’t yet extinguished the fires and freed the Water Elementals, there is still time to do so.

If you haven’t yet extinguished the fires and freed the Water Elementals, there is still time to do so. (left), Freeing the Water Elementals will secure their assistance in the fight with the Gargoyle-like Treant. (right)

Either way, you shouldn’t have any issue defeating the creature in your first attempt. Be sure to utilise Kaessi’s Fire Blast skill as often as possible and remain close to the Gargoyle to ensure that the Water Elementals don’t have to run far should you attract threat. The only attack you need fear from the Gargoyle is Stunning Blow, which when used in conjunction with a string of critical hits might put you in a sticky spot at higher difficulty levels.

With the Gargoyle-like Treant dead, loot the two chests and corpse near the Disk of the Eclipse, and then interact with the disk to proceed. Be sure to give the disk to Kaessi if you want to keep her as a companion, thereby allowing her to switch between her two personalities at will. If you keep it for yourself, she will leave your party permanently.

Once Kaessi has… absorbed (?) the disk, she will briefly play with her new ability before you’re presented with a few dialogue options. All of these are trivial and have no consequence to further events, but you can choose the Chaotic Good option to refine your alignment if you wish. Finally, confirm that you want to keep Kaessi in your party before leaving through the exit to the southeast.

Guide Information

  • Publisher
    Deep Silver
  • Platforms
    Linux, Mac, PC
  • Genre
  • Guide Release
    29 January 2020
  • Last Updated
    6 March 2021
    Version History
  • Guide Author
    Nathan Garvin

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At the mansion of the Swordlord Jamandi Aldori, adventurers have gathered, lured by the promise of dominion should one of them conquer the nearby Stolen Lands and oust its current overlord - the Stag Lord. You are one such adventurer, and Jamandi’s offer isn’t just a benevolent call-to-arms to make the Stolen Lands safe for normal folk, there’s political angles to its conquest, and the ultimate allegience of its new ruler. More than that, however, a sinister, primordial force has her own interests in the Stolen Lands, and a desire to see new rulers rise… and fall. The Pathfinder: Kingmaker guide includes a full walkthrough of the game’s main campaign, including various side quests, companion quests and strategies.

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