Note: You’ll come to this location later as part of the quest Witch Hunt. Stripped of its quest-related content, it’s a pretty simple area, but there’s no harm in exploring - and looting - it early if you are so inclined.

To reach the Secluded Lodge area from the Swamp Witch’s Hut area, follow these directions:

  • Southeast
  • East

Pretty simple.

You’ll come to this area later as part of the main questline, so you don’t need to bother with exploring it too thoroughly just yet (although if you want, you’ll find details on the following paragraphs). You can and should, however, talk to Dumra, who will function as both a merchant and innkeeper, allowing you to rest here safely (for 7 gold, unless you pass a [Diplomacy 23] check), sell excess loot, and even buy Camping Supplies and Rations, should you need any for the rest of the Kamelands Expedition. You can also buy a Torag’s Pendant, and while it’s expensive, the antiquarian will refund you if you bring it to him.

(1 of 4) In Dumra’s room, you can find 1,922 gold hiding beneath a floorboard.

Do whatever business you wish with Dumra, head through a door into a back room, then turn southwest to reach another storage room. This room is packed with boxes and sacks you can loot, unlike the previous room, in which you could find only milk. One box contains some Camping Supplies and Rations, two lengths of Rope, three doses of Alchemist’s Fire, a Potion of Cure Moderate Wounds and a Potion of Bear’s Endurance. The rest of the containers contain various foodstuffs. If you pass a [Perception 25] check you’ll find a barrel you can plunder for 250 GP, the Hostess’ Room Key and a Sling Staff +2.

Return to the large room to the southeast, then head up some stairs to the southwest. Rather spacious for a secluded hunter’s lodge, eh? If you were looking for a bunch of quick loot that took very little trouble to get, this place is for you, as there are numerous locked doors upstairs (the keys to which you can find in a later quest), behind which invariably lies a locked chest filled with treasure.

The room nearest the stairs (beside the stairs, not across from them) on the southeastern end of the hallway has one hell of a good lock, requiring a [Trickery 31] check to open (or the Hostess’ Room Key). Inside this room you’ll find a small chest containing Papers from Dumra’s Chest and 23 GP, but otherwise little of interest, unless you pass a [Perception 25] check. Succeed and you’ll find a loose floorboard to the southwest you can interact with, in which you’ll find a whopping 1,922 GP. Hunting in these lands pays well, it seems.

Pick the door [Trickery 22] to the central room along the southeastern end of the hall to gain access to a chest [Trickery 28], inside of which you’ll find 250 GP and a variety of gems.

The room furthest from the stairs along the southeastern end of the hall is the only room without a lock on this entire level. Just waltz in, open a chest [Trickery 23] and loot it for a Masterwork Falcata, Padded Armor +2 and two Acid Flasks.

Next turn your attention to the room furthest from the stairs on the northeastern end of the hall - opposite of the last one you entered - and once you get through the doorway [Trickery 15], plunder the chest [Trickery 25]. Inside you’ll find a variety of treasure, including 100 GP.

Finally, return back to the stairs and pick the locked [Trickery 28] door across from the stairs. Once inside turn your attention to the large chest within [Trickery 24], which contains 78 GP and a Cloak of Resistance +2.

Note: If you’re exploring during the Kamelands Expedition, the next area in this expedition is the Empty Skull Rock area.

Guide Information

  • Publisher
    Deep Silver
  • Platforms
    Linux, Mac, PC
  • Genre
    RPG
  • Guide Release
    29 January 2020
  • Last Updated
    2 December 2020
    Version History
  • Guide Author
    Nathan Garvin

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At the mansion of the Swordlord Jamandi Aldori, adventurers have gathered, lured by the promise of dominion should one of them conquer the nearby Stolen Lands and oust its current overlord - the Stag Lord. You are one such adventurer, and Jamandi’s offer isn’t just a benevolent call-to-arms to make the Stolen Lands safe for normal folk, there’s political angles to its conquest, and the ultimate allegience of its new ruler. More than that, however, a sinister, primordial force has her own interests in the Stolen Lands, and a desire to see new rulers rise… and fall. The Pathfinder: Kingmaker guide includes a full walkthrough of the game’s main campaign, including various side quests, companion quests and strategies.

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