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Pathfinder: Kingmaker

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Nathan Garvin
Scott Peers

How to Recruit Harrim

Harrim is first met during the Prologue but if he leaves then you can find him again either at the Ancient Tomb or by speaking to Chief Sootscale at the Old Sycamore when tracking Tartuccio.

A dwarf from Larrad, a city all but devoted to the worship of Torag (and his extensive pantheon of relatives), Harrim is a failed priest of Torag whose passion and effort went unrewarded. Having repeatedly failed in his acts of pious craftsmanship, the shamed dwarf abandoned his homeland and set to wandering, where he encountered a deity whose tenets suited his newfound depressed pessimism and whiny fatalism. That’s right, Harrim’s a devotee of Groetus - he’s a professional doomsayer whose constant, melodramatic griping is divinely ordained!

His charming personality aside, Harrim’s Strength and Constitution make him a competent enough warrior, although as a Cleric (and with his poor Dexterity score) one shouldn’t expect too much out of him. He’s more capable in combat than his fellow divine spellcaster, Tristian, but is probably inferior to Jaethal.

While his melee prowess may leave something to be desired, he’s solid as a caster and can take a few hits. His high Wisdom score ensures his spell DCs are hard for enemies to resist, although he’s got fewer domain spells than Tristian, and should be viewed as an inferior healer, overall.

As a Cleric, Harrim can invest points into the Knowledge (Arcana), Knowledge (World), Lore (Religion) and Persuasion skills as class skills. Sadly, his attributes ensure that he won’t gain many skill points per level, and he can really only excel in the Lore (Religion) skill.

If you want a sturdy Cleric who will serve as a passable caster and secondary warrior, Harrim will fit in your party just fine.


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Guide Information

  • Publisher
    Deep Silver
  • Platforms,
    Linux, Mac, PC
  • Genre
  • Guide Release
    29 January 2020
  • Last Updated
    21 April 2022
    Version History
  • Guide Author
    Nathan Garvin

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At the mansion of the Swordlord Jamandi Aldori, adventurers have gathered, lured by the promise of dominion should one of them conquer the nearby Stolen Lands and oust its current overlord - the Stag Lord. You are one such adventurer, and Jamandi’s offer isn’t just a benevolent call-to-arms to make the Stolen Lands safe for normal folk, there’s political angles to its conquest, and the ultimate allegience of its new ruler. More than that, however, a sinister, primordial force has her own interests in the Stolen Lands, and a desire to see new rulers rise… and fall. The Pathfinder: Kingmaker guide includes a full walkthrough of the game’s main campaign, including various side quests, companion quests and strategies.

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