This quest is acquired at the end of Chapter 2 - Season of Bloom. One of your advisors will request an audience with you in your throne room. Visit them there to learn of the potential threat; a hunter named Ivar, who calls himself the Dragon’s Voice. He disputes your claim to the land, and should be dealt with immediately. You’ll find him at Lake Silverstep Village, east of your capital.

To reach Lake Silverstep Village, take the following directions from your capital:

  • East
  • East
  • East
  • Northeast
  • South
  • East
  • East
  • South
  • Southeast
  • East
  • Northeast
  • East

(1 of 2) The location of Lake Silverstep Village (far east) in relation to your capital (far west).

The location of Lake Silverstep Village (far east) in relation to your capital (far west). (left), Be sure to inspect the footprints in front of the house after speaking with Ivar. (right)

You’ll enter Lake Silverstep Village from the southeast. From here, head directly west until you see an abandoned house to the north. Loot the items surrounding it and take the letter from the table adjacent to it. Head further north beyond the house to encounter four Giant Poisonous Frogs and Nereid. The frogs will fall easily, while Nereid is slightly tougher and can summon a Huge Water Elemental, but these too are no match for your party at this stage. Finally you’ll encounter a Nixie Prankster, a mob with small firepower but an impressive concealment capability. Remain patient and it’ll soon meet the same fate as its allies.

Note: Be sure to inspect the letter from the abandoned house, as this will unlock a specific dialogue option, according to your alignment, in a dialogue to come.

Now head northwest from the house. You’ll encounter five Dire Boars which shouldn’t pose a threat, followed by five Dire Wolves. Bring them to a swift end and then continue northwest to the edge of the map. Here you’ll find Ivar, peering out beyond the clifftop. Speak with him to open a dialogue and go through the options according to your preferred alignment. You can choose to end him here and now, or you can attempt a more diplomatic approach. Either way, it’s clear that Ivar has no sympathies for your barony. If you choose to kill him now, the quest will end. If not, go back to the abandoned house to the southeast, now known to belong to Ivar.

Upon returning to the house after speaking with Ivar, you’ll pass a perception check and discover some footprints outside the front door. Inspect and then follow them north of the house. You’ll notice bark from a fallen tree just north of the house, indicating to continue north. From here, you can skip a few footprint indications and head directly to the northeast of the map. Use the exit icon here to return to the map and take the following directions to reach the Silverstep Grove:

  • East
  • North

As soon as you enter the Silverstep Grove, you’ll be ambushed by a combination of Dire Wolves and Worgs. Despite their number, they’re no match for your party. Just be sure to keep your squishy companions away from the brunt of the attack. Once you’ve dealt with the ambush, head west and then north to find Ivar surrounded by three Alpha Worgs. When you speak with Ivar, he’ll transform into a werewolf. Sadly there’s no way of preventing this, and you’ll be forced to fight him regardless of your alignment. The fight isn’t a difficult one, but you’ll be able to buff your party before speaking with Ivar if you want to be extra cautious.

When you defeat Ivar as a werewolf, he’ll transform back to his human self. You can now question him further and decide whether to spare him or kill him. You can ask him to join your service, but he will refuse. Make your decision to earn 300 Experience and complete the quest.

Guide Information

  • Publisher
    Deep Silver
  • Platforms
    Linux, Mac, PC
  • Genre
    RPG
  • Guide Release
    29 January 2020
  • Last Updated
    24 November 2020
    Version History
  • Guide Author
    Nathan Garvin

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At the mansion of the Swordlord Jamandi Aldori, adventurers have gathered, lured by the promise of dominion should one of them conquer the nearby Stolen Lands and oust its current overlord - the Stag Lord. You are one such adventurer, and Jamandi’s offer isn’t just a benevolent call-to-arms to make the Stolen Lands safe for normal folk, there’s political angles to its conquest, and the ultimate allegience of its new ruler. More than that, however, a sinister, primordial force has her own interests in the Stolen Lands, and a desire to see new rulers rise… and fall. The Pathfinder: Kingmaker guide includes a full walkthrough of the game’s main campaign, including various side quests, companion quests and strategies.

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