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Pathfinder: Kingmaker

A Trail of Misfortune

By
Nathan Garvin

During Chapter 3, when there are around +203 days left on [An Ancient Curse, Part 3] you’ll get the mundane-seeming event Bog Mischief. Assign an advisor to deal with it and after it has resolved the errand A Trail of Misfortune will begin.

The location of the Fey Glade area on the map.

To resolve it, head into the Northern Narlmarches to discover a new area - the Fey Glade just northwest of Tuskgutter’s Lair.

Enter the area and head north to find a “Reckless Satyr Bowman” yelling at some Dryad, who has apparently offended the rest of the fey in the area by fraternizing with a local elf. Fortunately for you, their overindulgence in their ill-gotten gains has left them somewhat worse for wear, and while picking a fight with them is a solution, it’s not the only one.

You can bribe, intimidate, or shout a satyr and its fellow hungover fey into leaving.

After introducing yourself you’ll have three options (aside from violence) for dispersing the fey: you can succeed at an [Intimidate 25] check to scare them off, give them some alcohol (various types work, including ale, wine, bufo, cider, mead and port), or just repeatedly pick dialog options where you talk loudly - then shout. Being hungover, they’ll get the hint and retreat. Oddly enough, the Intimidate check will net you the least XP - 180 XP - while the other two solutions will earn you 270 XP. Once they’re gone you’ll earn an additional 600 XP for completing the quest.

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Guide Information

  • Publisher
    Deep Silver
  • Platforms
    Linux, Mac, PC
  • Genre
    RPG
  • Guide Release
    29 January 2020
  • Last Updated
    2 December 2021
    Version History
  • Guide Author
    Nathan Garvin

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At the mansion of the Swordlord Jamandi Aldori, adventurers have gathered, lured by the promise of dominion should one of them conquer the nearby Stolen Lands and oust its current overlord - the Stag Lord. You are one such adventurer, and Jamandi’s offer isn’t just a benevolent call-to-arms to make the Stolen Lands safe for normal folk, there’s political angles to its conquest, and the ultimate allegience of its new ruler. More than that, however, a sinister, primordial force has her own interests in the Stolen Lands, and a desire to see new rulers rise… and fall. The Pathfinder: Kingmaker guide includes a full walkthrough of the game’s main campaign, including various side quests, companion quests and strategies.

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