(1 of 2) When you return to Oleg’s Trading Post, Oleg will warn you of a mighty beast named Tuskgutter and Amiri wishes to hunt it herself

When you return to Oleg’s Trading Post, Oleg will warn you of a mighty beast named Tuskgutter and Amiri wishes to hunt it herself (left), The Tuskgutter’s Lair area on the map. (right)

Return to Oleg’s Trading Post after dealing with the bandits and freeing Jhod Kavken at Thorn Ford and Oleg will tell you about a monstrous boar that’s been causing trouble in the area. He wants its head, and Amiri views this as a task she can use to prove her worth to you, making it part of the companion quest Prove Your Worth as well. Although this quest is technically isolated (at least in your journal) from Prove Your Worth you must have Amiri in your party to enter Tuskgutter’s Lair, so be sure to bring Amiri along lest you make the trip in vain.

Tuskgutter’s Lair is pretty far afield, as far as Chapter 1 goes, being located in the North Narlmarches past the Thorn River. It’s a ways to the southeast of the Temple of the Elk, although there’s no direct path there. To reach it, follow these directions from Thorn Ford:

  • Southwest (cross the river)
  • Northwest
  • Southwest to reach landmark: empty node northeast of Technic League Encampment
  • Southeast (path veers to the west, southwest)
  • Southeast (to reach empty node east of Tuskgutter’s Lair)
  • West

(1 of 3) Defeat Tuskgutter

When you arrive, head north and Amiri will speak, telling you more of her customs which, despite being far from home, she still tries to emulate. Suffice to say, she’ll attempt to slay the beast alone, but despite her boasting, she’s probably not going to win a fight mano-a-porcine in Chapter 1. The beast is reasonably well protected in terms of Armor Class and HP, although neither are stupendous. The same goes with its Attack bonus. All in all, it’s more than a match for a single warrior in your party (especially one with an Armor Class as shaky as Amiri’s) but it shouldn’t present a serious challenge to you as a group.

Defeat the hog and Amiri will strike up another conversation, revealing that it’s not her old tribe she was trying to impress and gain legitimacy in the eyes of, but her new tribe: the adventuring party. D’aww… Take Tuskgutter’s Head, then continue north and loot a corpse to find a Wand of Find Traps and An Ancient Rostlandic Coin. Return to Oleg at your leisure to complete the quest and claim your reward.

Reward: For bringing Tuskgutter's Head to Oleg
200 XP / 400 GP / Masterwork Longbow

Guide Information

  • Publisher
    Deep Silver
  • Platforms
    Linux, Mac, PC
  • Genre
    RPG
  • Guide Release
    29 January 2020
  • Last Updated
    31 October 2020
    Version History
  • Guide Author
    Nathan Garvin

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At the mansion of the Swordlord Jamandi Aldori, adventurers have gathered, lured by the promise of dominion should one of them conquer the nearby Stolen Lands and oust its current overlord - the Stag Lord. You are one such adventurer, and Jamandi’s offer isn’t just a benevolent call-to-arms to make the Stolen Lands safe for normal folk, there’s political angles to its conquest, and the ultimate allegience of its new ruler. More than that, however, a sinister, primordial force has her own interests in the Stolen Lands, and a desire to see new rulers rise… and fall. The Pathfinder: Kingmaker guide includes a full walkthrough of the game’s main campaign, including various side quests, companion quests and strategies.

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