If you’re following the walkthrough, we suggest embarking on this expedition immediately after completing the Swamp Witch’s Hut Expedition by clearing the eponymous Swamp Witch’s Hut area. Once done, you’ll likely want to head back to the capital to deal with any events that may have popped up in your absence, but instead of going back the way you came through the Narmlarches, this expedition takes you home through the previously unexplored Kamelands. Despite taking you to several new areas, the trip back home through the Narlmarches shouldn’t take that much longer than going through the Kamelands (resting time excepted), as traveling through the Kameland’s plains is generally faster than going through the thickly forested Narlarches.

The areas covered in this expedition are as follows:

Area Notable Encounters/Loot
Secluded Lodge Staff Sling +2, Padded Armor +2, Cloak of Resistance +2
Empty Skull Rock Cloak of Resistance +1
Wolf Lair
Mud Bowl Mushrooms from the Mud Bowl quest, Frost Battle Axe +1
Bald Stones Flaming Glaive +2
Bridge Over the Gudrin River

There aren’t too many complications with this expedition, as the Kamelands aren’t really an active main quest area just yet. Stil, there are some things worth keeping in mind as you explore:

  • The Secluded Lodge area is full of loot if you skill checks (Trickery and Perception) are up to snuff, but it’ll become a more important main quest destination later.
  • While you can and should complete the quest Mushrooms from the Mud Bow while exploring the Mud Bowl area, the act of actually collecting your reward requires you to return to the Swamp Witch’s Hut area - a backtrack we’ll avoid until we head out to explore the Dwarven Ruins.
  • The Bald Stones area is home to a powerful creature. If you can’t defeat it, don’t fret - just come back later.
  • The Bridge Over the Gudrin River also houses a foe too powerful for you to defeat, and as such will not be explored in its entirety. This should deter you from exploring it, however, as like many areas explored during the Verdant Chambers Expedition, you’ll be given reasons to return here later. An early trip during this expedition will make such future journeys less complicated.

Guide Information

  • Publisher
    Deep Silver
  • Platforms
    Linux, Mac, PC
  • Genre
    RPG
  • Guide Release
    29 January 2020
  • Last Updated
    25 November 2020
    Version History
  • Guide Author
    Nathan Garvin

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At the mansion of the Swordlord Jamandi Aldori, adventurers have gathered, lured by the promise of dominion should one of them conquer the nearby Stolen Lands and oust its current overlord - the Stag Lord. You are one such adventurer, and Jamandi’s offer isn’t just a benevolent call-to-arms to make the Stolen Lands safe for normal folk, there’s political angles to its conquest, and the ultimate allegience of its new ruler. More than that, however, a sinister, primordial force has her own interests in the Stolen Lands, and a desire to see new rulers rise… and fall. The Pathfinder: Kingmaker guide includes a full walkthrough of the game’s main campaign, including various side quests, companion quests and strategies.

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