Military Rank I
Your general - whomever you appointed to the task - is worried about the shape of the barony’s military, and with a horde of trolls possibly lurking in the forest, it’s a subject worth being concerned over.
|Open unrestricted recruitment.||Kassil||Amiri||Military +1, Strength in Numbers (+1 on opportunity rolls)|
|Select the strongest…||Amiri||Regongar||Military +1, Talented Recruits (+1 on problem rolls)|
|Select those who have ambition.||Regongar||Kassil||Military +1, Ambitious Recruits (+2 on event rolls, -1 Military on failure)|
If you pick the option “Open unrestricted recruitment. Anyone with the will for it is good enough for our army.” you’ll please Kassil and displease Amiri. If you pick “Select the strongest and most skillful recruits. I need real fighters.” you’ll please Amiri and displease Regongar. Picking “Select those who have ambition. Soldiers who dream of glory and rank always serve better.” will please Regongar and displease Kassil. Finally, if you tell your general to “Make your own decision.” you’ll please all three of them, presumably encouraging them to pursue the specific action listed above that pleased them when you mentioned it. Meeting with your general on this matter, regardless of their pleasure or displeasure, will give you a Military +1 bonus.
This first choice is somewhat uncommon in that your choice will unlock a follow up project your general can carry out:
Strength in Numbers (50 BP, 14 days) will give your General a +1 bonus to resolving opportunities.
Talented Recruits (50 BP, 14 days) will give your General a +1 bonus to resolving problems.
Ambitious Recruits (75 BP, 14 days) will give your General a +2 bonus on all event rolls, but should you fail you’ll lose -1 Military, along with whatever effects failure normally has.