Travel: Abandoned Hut

To reach the Abandoned Hut from the Oak-That-Strayed area is fairly simple; merely head in a westerly direction twice. If you didn’t discover the Oak-That-Strayed, however, the full route from Oleg’s Trading Post is as follows:

  • South
  • West
  • West
  • Southwest to reach landmark: empty node east of Oak-That-Strayed
  • West
  • Southwest

Note: From the empty node east of the Oak-That-Strayed you can venture south, then east to have a chance at discovering the Old Oak area. It’s not worth exploring yet, however, as the powerful Troll that lurks in the area is probably more than you can handle right now.

Exploring the Abandoned Hut

From the southwestern edge of the area (where you arrive) head east to find the Guardian of the Bloom, ghostly as ever. Follow her as she solemnly walks to the northwest and continue past her to witness a ghostly, father-son bonding scene play out. After the scene ends, pass a [Perception 8] check to look a nearby crate, inside of which you’ll find a Potion of Enlarge Person and some trinkets.

(1 of 4) Shortly after entering the area you’ll see some ghostly images play out an old act of cruelty.

Continue northwest until the path forks, at which turn southwest, then south to find a pair of Ferocious Wolves. Cut them down, then search a nearby well to find Nugrah’s Old Notes - the writings of the Stag Lord’s father - which reveal some insights into their history. Another treasure trove can be looted with a successful Perception (DC 17) check; just be sure to save before you continue south, as it’s a rather high check and success is by no means guaranteed. If you miss it, never fret - it only contains An Ancient Rostlandic Coin.

Return back north to the fork, and this time continue north to witness another scene. The power balance has clearly changed abruptly, and one has to wonder where the Stag Lord received this newfound power from. Loot a sack and a chest to obtain some more valuables, including a Potion of Vanish a Masterwork Dwarven Urgrosh and a Masterwork Earth Breaker.

(1 of 2) Find Nugrah’s Lost Note

Find Nugrah’s Lost Note (left), then the Guardian of the Bloom will direct you to the Temple of the Elk. (right)

When you’re done looting, turn southwest to reunite with the Guardian of the Bloom and ask about the Stag Lord’s troubled past, and about what steps to take next. When you’re done chatting, continue south to reach the ruins of the dwelling which gives this location its name. Southwest of the nymph’s projection you can find a poorly hidden stash [Perception 6] containing a Token of the Dryad, and beyond that a crate full of baubles. Next, head over near the house and search some herbs to score some Edible Moss, then muster the depths of your perception to pass a [Perception 1] check to reveal a stash containing Nugrah’s Lost Note near some stonework. Seems this note mentions a “Temple of the Elk”, or the Temple of the Stag God. Surely no connection to this Stag Lord, right? In any event, it’s your next destination, but you’ll get no help from the nymph, as the location lies outside her domain.

Note: Like Ancient Rostlandic Coins, Tokens of the Dryad will fetch more money when sold to an antiquarian. Hold onto them until then.

(1 of 3) Grab an Herb from the southern end of the area.

You can go looking for this temple shortly, but first, let’s finish up this area. Continue east along the house to reach its eastern end, then turn south to reach the ruined interior. One has to wonder why the Stag Lord even cares to waste an act of arson on the crumbling ruins of the hut. Evict the Ferocious Wolf dwelling inside, then note an apparently empty chest. If you read Nugrah’s Old Notes, however, you may be rightly suspicious that this chest holds more than air. Make sure you have an Herb, which you can find just northeast of this area’s southern area transition (where you entered the area), and place it in the chest to cause a Shortsword +1 and two Shambletus mushrooms to appear.

With that, you’re done with this area. Time to head to this Temple of the Elk, which appeared on your map after finding Nugrah’s Lost Note. The Temple of the Elk is south of here, although working your way around the edge of the Thorn River will add time to your journey, and almost certainly ensure you encounter the Technic League, if you haven’t already.

While the Temple of the Elk is your next destination, story-wise, it has a rather difficult encounter in it, and you’ll want as much power at your disposal as possible before you go there. To that end, consider heading back to Oleg’s Trading Post (perhaps exploring the Boggard Hunting Grounds area on the way back for some XP and magical plunder), resting, then seeking out this Technic League Encampment. Not only is it near the Temple of the Elk, but you could use the experience and treasure you’ll find there, among other things…

Guide Information

  • Publisher
    Deep Silver
  • Platforms
    Linux, Mac, PC
  • Genre
    RPG
  • Guide Release
    29 January 2020
  • Last Updated
    28 November 2020
    Version History
  • Guide Author
    Nathan Garvin

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At the mansion of the Swordlord Jamandi Aldori, adventurers have gathered, lured by the promise of dominion should one of them conquer the nearby Stolen Lands and oust its current overlord - the Stag Lord. You are one such adventurer, and Jamandi’s offer isn’t just a benevolent call-to-arms to make the Stolen Lands safe for normal folk, there’s political angles to its conquest, and the ultimate allegience of its new ruler. More than that, however, a sinister, primordial force has her own interests in the Stolen Lands, and a desire to see new rulers rise… and fall. The Pathfinder: Kingmaker guide includes a full walkthrough of the game’s main campaign, including various side quests, companion quests and strategies.

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