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Fire Emblem: Awakening
Strategy Guide

Author(s): Vincent Lau
First Published: 06-06-2013 / 00:00 GMT
Last Updated: 12-06-2020 / 06:10 GMT
Version: 1.0 (????) 06-07-2020 / 21:38 GMT

Champions of Yore 2

Location: Outrealm Gate

Condition: Defeat Enemy

Character Limit: 7 (Including Chrom)


**Name** **Class** **Level** **Items**
Prince Marth Lodestar 11 Noble Rapier

New Units

**Name** **Class** **Level** **Recruit**
Roy Mercenary 11 End of mission

Strategies for all difficulties

Did you know : This is the only game in the Fire Emblem series to feature Marth and Roy of Super Smash Bros. fame! Normally these two characters exist in their own separate worlds, but that's the magic of the Outrealm Gate...

The stage is the same as the first Champions of Yore map; however this time you'll be starting with two separate groups on opposite sides of the island with an enemy force sandwiched in between you.

The enemy forces are comprised of melee based combatants: Thieves, Soldiers, Myrmidons, Cavaliers. There's nothing in the sky, and no enemy weilding any sort of ranged weaponry. As such you're recommended to equip both forces with one tank-sort to take the brunt of the attack.

Move your tanks into the enemy range and wait. Your allies will advance past you, buying whichever casters or archers you bring with you some valuable time. Marth is a powerful boss and normally heads left. His weapon is strong against mounted targets so tackle him with Chrom or harass him with some ranged attacks.

For your knowledge banks, all villages in the Outrealms cough up random items -- basically anything that isn't a legendary weapon.

Guide Information

  • Publisher
  • Platforms
  • Genre
    Tactical role-playing
  • Guide Release
    6 June 2013
  • Last Updated
    12 June 2020
  • Guide Author
    Vincent Lau

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