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Dragon Age: Inquisition

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Archer

By
Claire Farnworth
&
Scott Peers

So far the highest dps class we’ve played, back line damage dealer. In retrospect to other characters somewhat boring (though more fun than say origins archer).

Hall is a survivor from the Wilds, a woodsman and archer. A Dalish hunter rescued him from a bandit raid when he was a child and taught him her skills. But he was human, and not welcome in her clan; once he could fend for himself, he was turned out. Hall wandered for years, never quite finding his place. When a beam of light tore the sky, he was drawn toward it, knowing that it spelled disaster and—for once—understanding that he was needed.

Attribute Our Rating
Damage (AoE) 3/5
Damage (Single Target) 6/5!
Durability 1/5
Buffs & Debuffs 2.5/5
Taunts / Aggro 1/5
Fun Factor 2/5

Unlock Order

Get Leaping Shot and Long Shot upgraded first (level 5), then go straight to Full Draw, then Mark of Death (level 11). Get Dance of Death (level 14), then Pincusion. Then fill out the rest of your points as you desire. We also upgrade MoD, but not full draw.

Strategy

Lead the fight with Full draw to immediately take out the highest value target (dual wield rogues, Fear Demon, Brutes, Templar Knights), then target the ranged units with Long Shot. If melee units get too close then just pop a Leaping shot and knock them down with the follow up. Leaping Shot is also great vs Shield Bearers and Demons (as they cannot block). When the Demon Commanded uses his Fear attack, Leaping shot will clear you of its radius. I use this skill while Long shot is on cooldown.

Long Shot will ricochet off enemies and hit ones behind them. For long shot to hit multiple enemies, the 2nd hit does not need to be directly behind the 1st. Long shot deals progressively higher damage for each successive target, meaning you can kill several enemies with 1 shot this way.

For Pride Demons, Behemoths, Guardians and Bosses, Mark of Death will help take these guys down incredibly quickly. Lead the fight with one, follow up with Full Draw and some auto attacks, then when the boss drops below 50% health, activate MoD again and watch your target die. For Bosses, just let it run out. You won’t be able to kill them in 1 cycle of course, so its best to have them absorb as much damage as possible

Recommended Abilities Description
Leaping Shot Evade Ability. 12 Projectiles at 50% weapon damage each. 12s cooldown. 35 Stamina cost. Upgrade gives your next shot a 200% damage bonus and knocks the target down
Long Shot 200% weapon damage with +600% at 15+ meters. 8s cooldown. 50 stamina cost. Detonates incapacitated foes. Upgrade lets you hit multiple targets with bonus damage that are behind your first)
Full Draw (800% weapon damage + 800% if target is at full health. 24s cooldown, 65 Stamina cost. Upgrade puts target to sleep for 20s)
Mark of Death (Stores 100% damage while active, then deals it when activated again (effectively doubling all damage for 8s). 32s cooldown, 10 stamina cost. Upgrade grants 20% armor reduction.)
Recommended Passives Description
First Blood 15% damage to enemies with more than 80% of their health remaining. +3 dexterity
Cheap Shot Critical hits sunder armor for 6s. +3 cunning
Bloodied Prey 10% damage bonus to all enemies who have less health than you. +3 cunning
Strafing Shots 100% Speed Bonus when firing. +3 Dexterity
Pincusion Each consecutive hit on a target does 5% more damage each time for 10s. +3 dexterity
Gaps in the Armor 25% Armor Penetration. +3 dexterity
Fury of the Storm 10% damage bonus when under 50% stamina. +3 constitution
Cripple slows enemies hit from behind by 50% for 3s. +3 dexterity
Dance of Death +50 stamina on kill. +3 dexterity
# Best Weapons Type Rarity Item Level DPS Damage
1 Punched by the Maker Bow Unique 21 171 151
2 Longbow of the Griffon Bow Unique 21 167 148
3 Bow of Cruel Redemption Bow Rare 22 162 143
4 Elusive Icebow Bow Rare 21 155 137
5 Soul Sucker Bow Rare 22 153 140
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Guide Information
  • Publisher
    Electronic Arts
  • Platforms,
    PC, PS3, PS4, Steam, XB 360, XB One
  • Genre
    RPG
  • Guide Release
    18 December 2014
  • Last Updated
    24 January 2021
    Version History
  • Guide Author
    Greg Boccia, Greg Wright, Claire Farnworth

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This guide for Dragon Age: Inquisition offers a detailed walkthrough of the main story and all side quests associated with each region, detailing easily missed features and hidden lore secrets along the way. The guide also covers all three main DLC: Jaws of Hakkon, The Descent, and Trespasser, and all dialogue choices throughout the game.

Inside this guide you will find:

  • Coming Soon! A detailed Character Builds section with coverage of all classes, skill trees, recommended armor, weapons, consumables, and much more!

  • A Walkthrough for all main story quests, detailing the consequences of your choices along the way.

  • Walkthrough for all DLC content, covering Jaws of Hakkon, The Descent, and Trespasser.

  • Exploration sections for each region, including side quests, requisitions, collections and companion quests.

  • Comprehensive section on Dialogue Choices, covering both approval and romance options for companions.

  • Breakdown of Specialization Trainers, including where to find them and how to complete their missions.

  • Crafting section covering key locations for potions, tonics, grenades, and other materials.

  • An Equipment section, detailing where to find some of the best weapons and armor.

  • A Mounts section with descriptions of how to acquire them and when they become available.

  • Overview of Multiplayer including basic starting tips, coverage of characters, challenges, and loot.

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