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Dragon Age: Inquisition
Strategy Guide

Author(s): Greg Boccia, Greg Wright, Claire Farnworth
Editor(s): Claire Farnworth, Lynette James, Greg Wright, Greg Boccia
First Published: 18-12-2014 / 00:00 GMT
Last Updated: 17-09-2020 / 12:41 GMT
Version: 1.1 (????) 19-09-2020 / 16:22 GMT

The Captain of the Chargers

Quest Giver Requirement Reward
Krem Return to Haven after speaking with the Clerics in Val Royeaux Iron Bull joins the Inquisition
Head to the **Storm Coast** and down the hill to find a bunch of the Chargers fighting off some enemies. After you've won the battle the Iron Bull will approach you. He tells you that he is a spy, but at least he's up front. You must choose to allow the Iron Bull into the party or not.

Demands of the Qun

Quest Giver Requirement Reward
Iron Bull High Approval with Iron Bull. Talked to Iron Bull about Seheron and have spoken with Bull's Chargers at length. 1,025 Experience, 400 Influence, 3 Power
When you meet the requirements for this quest you'll trigger a scene with the Iron Bull.

Dialogue Choice

Glad you came by. I got a letter from my contacts in the Ben-Hassrath. Already verified it with Red.

  • What’s in the letter?

  • You’re supposed to just watch.

  • I’m not happy about this.

  • Should this be private?

  • I don’t trust them. ( Iron Bull +1 )

  • I’m interested. ( Iron Bull +1 )

  • This doesn’t interest me. ( Iron Bull -1 )

- I'll do it. ( **Iron Bull +5** )

- I don't trust Qunari. ( **Iron Bull -5** )

- What are they offering?

- Something wrong?

  - You don't want them to spread?

When you are ready head out to the Storm Coast with Iron Bull to meet Gatt.

Dialogue Choice

It’s a pleasure to meet you, Inquisitor. Hissrad’s reports say you’re doing good work.

  • Bull is Hissrad?

  • Pleased to meet you. ( Iron Bull +1 )

  • I’m thrilled.

  • We have a common enemy.

  • Bull, does this work for you? ( Iron Bull +1 )

  • What if the ship has mages?

  • Why not attack at sea?

  • Why use a small force?

  • I’m ready

You are forced to follow the path up to some Venatori Gladiators and Zealots, they are simple targets to start. The next camp has Zealots, a Gladiator, and a Mage. If you listened to Bull’s speech to the Chargers then you know the trick, defeat the Mage before it takes over the battlefield. Loot the Gladiator for the Dread helmet, unique to Iron Bull, then signal the Dreadnought.

Dialogue Choice

Crap.

  • They can retreat.

  • Look at them all.

  • They’ll be killed.

  • Save the dreadnought. ( Iron Bull +20 , Acquire Qunari Bench)

- I'm sorry.

- Look away, Bull. ( **Iron Bull -1** )


- Can they do it? ( **Iron Bull +1** )

 - Thank you, Gatt.

 - Is that good, Bull?


 - It better help.

  - We'll make good use of it.

  - I'm sorry about your men.

  - Go take some time.

  - What does this mean for you? ( **Iron Bull -1** )
  • Save your men. ( Iron Bull +20 , Acquire Qunari Bench)
- I'm sorry, Gatt.

- Don't call him Hissrad. ( **Iron Bull +1** )


- Gatt, we can salvage this. ( **Iron Bull -1** )

 - We can minimize losses.

 - You did the right thing.

 - How are you feeling? ( **Iron Bull -1** )


 - I'm sorry.

  - How are the Chargers?

  - Glad you survived.

  - Good work.

Guide Information

  • Publisher
    Electronic Arts
  • Platforms
    PC, PS3, PS4, Steam, 360, XB1
  • Genre
    Role-playing
  • Guide Release
    18 December 2014
  • Last Updated
    17 September 2020
    Version History
  • Guide Author
    Greg Boccia, Greg Wright, Claire Farnworth

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This guide for Dragon Age: Inquisition offers a detailed walkthrough of the main story and all side quests associated with each region, detailing easily missed features and hidden lore secrets along the way. The guide also covers all three main DLC: Jaws of Hakkon, The Descent, and Trespasser, and all dialogue choices throughout the game.

Inside this guide you will find:

  • Coming Soon! A detailed Character Builds section with coverage of all classes, skill trees, recommended armor, weapons, consumables, and much more!

  • A Walkthrough for all main story quests, detailing the consequences of your choices along the way.

  • Walkthrough for all DLC content, covering Jaws of Hakkon, The Descent, and Trespasser.

  • Exploration sections for each region, including side quests, requisitions, collections and companion quests.

  • Comprehensive section on Dialogue Choices, covering both approval and romance options for companions.

  • Breakdown of Specialization Trainers, including where to find them and how to complete their missions.

  • Crafting section covering key locations for potions, tonics, grenades, and other materials.

  • An Equipment section, detailing where to find some of the best weapons and armor.

  • A Mounts section with descriptions of how to acquire them and when they become available.

  • Overview of Multiplayer including basic starting tips, coverage of characters, challenges, and loot.

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