Information about the Glowblast Tripcaster in Horizon Forbidden West, including how to obtain it, how to upgrade it, and what the strengths and weaknesses of the Glowblast Tripcaster are.
This powerful weapon can deploy Plasma Tripwires that explode on contact and leave a pool of deadly Plasma. It can be upgraded to handle Advanced Explosive Tripwires.
1249x Metal Shards, 1x Sunwing Circulator, 1x Slitherfang Circulator
Once you reach the western edge of the mainland, you will find a little village towards the north, called Tide’s Reach. Check the Hunter merchant here to see that you can purchase the Glowblast Tripcaster. It will require you to have both a Sunwing Circulator and a Slitherfang Circulator in your inventory, both of which are uncommon drops from those machines. In the case of the Slitherfang, you will not find them in the wild until you’ve completed The Kulrut story mission. Once you have, you can find a Slitherfang site to the north of The Stillsands Relic Ruins.
The primary use with the Glowblast Tripcaster will be to use the Plasma Tripwires. As with all other Tripcasters, this weapon is better off to set up ambushes for machines, so that’s your best bet with this weapon, too. Plasma is a nice status effect, since you will get extra damage from it, once you build it up completely. After the initial affliction, you can keep attacking with another weapon to fill up the gauge to the right of the timer, making sure the explosion at the end will be stronger. Note that you can only build up the extra damage gauge so much, so anything after it’s full is wasted, in terms of the Plasma explosion.
In terms of the other ammo, there’s nothing new that can’t be found on other, better Tripcasters. Staggerbeams are nice for the knockdown, but not much better otherwise. The Advanced Explosive Tripwires are nice, if you don’t care about the components you can shoot off of the machine, but the price of crafting the ammo for that ammo is quite high, especially if you haven’t been upgrading your Resources pouch. You only get one Perk and it’s not particularly suited well for a Tripcaster.
Sunwing Shield Caster: Rare component from Sunwings. Must be detached before killing the machine.
Tideripper Tail Fin: Very Rare component from Tiderippers. Must be detached before killing the machine. Can find one on the shoreline southwest of Thornmarsh.
Large Machine Core: Rare drop from all Heavyweight machines.
Tideripper Circulator: Uncommon drop from Tiderippers.
Scorcher Scanning Ear: Legendary component from Scorchers. Must be detached before killing the machine. There is a site northeast of Cliffwatch, directly north of the Slaughterspine site nearby.
Scorcher Circulator: Uncommon drop from Scorchers.
Tremortusk Tusk: Legendary component from Tremortusks. Must be detached before the machine is killed. Tremortusks will not spawn in the wild until after completing The Broken Sky.
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