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Final Fantasy XII: The Zodiac Age

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Machinist

By
Ben Chard
,
Jarrod Garripoli
, &
Nathan Garvin

The Machinist is the job for technophiles, making use of Guns and Hand-Bombs to provide supplemental, ranged, combat support, much like the Archer. Just by looking at what this class offers, it should be readily apparent that as a stand-alone class, it leaves much to be desired, but it makes a fine secondary job. Its HP licenses on are par with the Archer, it gets more Battle and Magick Lores, has three ranks of Swiftness and a variety of technicks and item lores. The damage of its key weapons, Guns, aren’t affected by any attributes, but also ignore defense, and are hence capable of dealing reliable - if not impressive - damage. Their Light Armor leaves something to be desired, however.

While almost any class can potentially benefit from being paired with a Machinist, its greatest single benefit are probably the licenses locked behind the Famfrit Esper Gate, which include Time Magicks 8 - 10. The real winner magick here is Hastega, without downplaying other goodies like Reflectga and Slowga, and these few spells here are a great boon to any job… save, obviously, the Time Battlemage, which can be safely eliminated from consideration. Since these Time Magicks aren’t terribly reliant on your Magick Power, there’s no real need to pair Machinist with a mage, but given the fact that Guns don’t require Strength, and the fact that the Machinist will give whatever mage class it’s paired with more HP, technicks, and Swiftness, it’s not a bad idea, either. Mostly, however, you’ll come to this decision via a process of elimination, as better pairings (Knight/Bushi, Black Mage/Monk, Red Battlemage/Archer) narrow the field considerably.

Out of what’s left, White Mage/Machinist, Foebreaker/Machinist and Uhlan/Machinist are all fine choices, as the White Mage could really use the HP, Swiftness, and use of Guns, while the Foebreaker and Uhlan will mostly benefit from Swiftness, technicks and item lores. They will all also make great use of the Time Magicks, however, so it’s really a choice of whether you want a Foebreaker or Uhlan with a little extra utility, or a White Mage that serves as the ultimate support/healer.

Machinist Core Licenses

Category Licenses
Swiftness Swiftness 30 LP, Swiftness 50 LP, Swiftness 80 LP
HP HP 1 - 8 (1,360 HP)
Battle Lore x3
Magick Lore x6
Weapons Guns 1 - 6, Mithuna, Measures 1 - 4
Armor Light Armor 1 - 13
Technicks Achilles, Charm, Gil Toss, Horology, Libra, Numerology, Poach, Stamp, Steal, Traveler
Magicks
Item Lore Ether Lore 1, Phoenix Lore 30 LP, Potion Lore 1 - 3, Remedy Lore 1 - 3
Passives Headsman, Inquisitor, Last Stand, Martyr, Spellbound

Machinist Esper Licenses

Esper Licenses
Adrammelech
Belias
Chaos HP 9 (350 HP)
Cuchulainn Magick Lore
Exodus Green Magick 1
Famfrit Time Magick 8 - 10
Hashmal
Mateus
Shemhazai Hand-Bombs 3
Ultima Magick Lore x3
Zalera
Zeromus Hand-Bombs 4
Zodiark HP 10 (390 HP)
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Guide Information
  • Publisher
    Square Enix
  • Platforms,
    PC, PS4, Steam, Switch, XB One
  • Genre
    RPG
  • Guide Release
    30 August 2017
  • Last Updated
    17 December 2022
    Version History
  • Guide Author
    Nathan Garvin, Jarrod Garripoli

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Enter an era of war within the world of Ivalice. The small kingdom of Dalmasca, conquered by the Archadian Empire, is left in ruin and uncertainty. Princess Ashe, the one and only heir to the throne, devotes herself to the resistance to liberate her country. Vaan, a young man who lost his family in the war, dreams of flying freely in the skies. In a fight for freedom and fallen royalty, join these unlikely allies and their companions as they embark on a heroic adventure to free their homeland.

This guide contains the following:

  • A walkthrough that’ll guide you through the story, help you obtain all the best weapons and armor, and defeat every monster.
  • An interactive map of the Giruvegan Great Crystal; featuring all weapons, armors, save crystals, gate stones, way stones, bosses and rare enemies.
  • Tips for getting the best equipment from the Bazaar and from enemies.
  • A detailed Job Guide featuring all twelve job classes in the game, and the best ways to combine them and characters to form the ultimate party.
  • How to find and defeat all Hunt Marks and Rare Game.
  • Citations of the differences between this version of the game and the original.
  • A thorough explanation of all of the game’s mechanics.
  • All sidequests, including Trial Mode.
  • A trophy guide that will get you that shiny Platinum Trophy.

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