|Clan Centurio Elite Mark||Gurdy (Mr Bur-Omisace: Sand-strewn Pass)||Paramina Rift, Frozen Brook||4800 Gil, Deimos Clay|
|44||61,321||Varies||Chocobo Feather, Gysahl Greens, Hastega Mote|
|Varies||Petrify, Stop, Doom, Confuse, Disease, Reverse, Slow, Disable, Immobilize, Poison, Lure, Berserk|
Head to the Clan Hall and accept the hunt named Paramina Run from Montblanc. Next, make your way to Mr Bur-Omisace’s Sand-strewn Pass to speak with Gurdy. Head to Frozen Brook in Paramina Rift to find Monid waiting for you, who will help with the fight. You may have to go in and out until you see Monid tell you that Trickster is there, as the Chocobo is not always present. When you do get the signal from Monid, it’s time to battle. The biggest problem with the Trickster is that it likes to run around a lot, plus it can become almost completely invisible.
That issue is why this can be one of the more annoying hunts, but don’t let its cutesy Chocobo features fool you, either, as it can prove to be very strong. Its normal attack can inflict Doom, plus it will start with Lunge and Wild Charge. Later on in the battle, it will switch out Wild Charge for Choco-Comet, as well as use White Wind, which will make it immune to ailments for two minutes. Even worse, it can erect a physical paling, meaning only magicks will work for a short time, but it absorbs all elements except for one. Once you hit it with its weak element, it will use Shift to change its weakness.
One of the easier ways to defeat Trickster is by putting it to sleep (magick or Niho/Prince’s Kiss combo) before it gets the chance to use White Wind. Depending on where you’re at in the game, you may need to kill Monid and/or Larsa, as they will use physical attacks (Larsa can have his Gambits changed, though) and wake Trickster up. Using non-elemental magicks is the best way to go about this fight, especially when Trickster activates the physical paling. You really only have two choices of non-elemental magicks, though, at this point, which are Bio and Drain.