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Final Fantasy XII: The Zodiac Age

Uhlan

By
Ben Chard
,
Jarrod Garripoli
, &
Nathan Garvin

What would you get if you took a Knight, gave them a Spear instead of Swords, and took away their awesome White Magick Esper Gates? An Uhlan, more or less. Okay, that’s not entirely fair, both jobs have around the same HP, access to Heavy Armor and the Uhlan is actually superior in Battle Lores (13) and Magick Lores (4). In addition, the Uhlan has a relatively good selection of technicks and item lores, and even a few Black Magicks (Blizzara, Fira, Poison and Thundara) which, while interesting, won’t be terribly useful for long.

All in all, the Uhlan is well-equipped to serve as a front-line warrior, and Spears are fine weapons that can even deal with flying foes. All that said, however, they don’t have the White Magick the Knight has, the synergy of the Bushi, or the stat-reducing technicks of the Foebreaker, nor do they have access to Genji Armor. This makes them the least dynamic of the warrior classes, even though on their own they’re arguably better at the role than the Foebreaker… mostly due to the undesirable properties of Axe & Hammer class weapons as compared to the Spear.

While the Uhlan is a fair class on its own, it’s generally a poor prospect for combination with other jobs. Most mage classes will benefit from the extra HP, but they probably won’t use the Heavy Armor, nor are they likely to use - or if they do, to be terribly competent with - Spears. The one (somewhat) exception to this rule is the White Mage, who sorely needs those HP. While you’ll still find yourself caught between focuses - using Heavy Armor to increase Strength will lower Magick Power, and using Mystic Armor to increase Magick Power will lower Strength - Rods are pretty easy to give up, and being a less-than-ideal front-liner is forgivable for a White Mage.

If you understandably want the White Mage to stay out of battle as much as possible and fulfill a more supporting role (presumably going with White Mage/Machinist), there’s an arguably more syngergetic combo for the Uhlan, the Uhlan/Time Battlemage. Sure, Heavy Armor goes to waste, but you pass on the HP to the Time Battlemage, you get the extra rank of Swiftness, you can make use of all the Time Battlemage’s spells, and since it’s a support caster you’ll get plenty of use of your Spears. Since your Magick Power doesn’t really matter too much, you’ll want to focus on the benefits that Heavy Armor gives you, namely higher Strength.

Uhlan Core Licenses

Category Licenses
Swiftness Swiftness 30 LP, Swiftness 50 LP
HP HP 1 - 9 (1,710 HP)
Battle Lore x13
Magick Lore x4
Weapons Spears 1 - 4, Dragon Whisker, Vrasbha, Zodiac Spear
Armor Heavy Armor 1 - 12
Technicks Achilles, Charm, First Aid, Infuse, Martyr, Revive, Poach, Shades of Black, Souleater
Magicks Black Magick 5 - 6
Item Lore Phoenix Lore 30 LP, Phoenix Lore 50 LP, Potion Lore 1 - 2, Remedy Lore 1 - 2
Passives Adrenaline, Focus, Headsman, Inquisitor, Last Stand, Spellbound

Uhlan Esper Licenses

Esper Licenses
Adrammelech Battle Lore
Belias
Chaos Black Magick 7 - 8
Cuchulainn Wither
Exodus
Famfrit Battle Lore
Hashmal Bonecrusher
Mateus Magick Lore x2
Shemhazai
Ultima Espose
Zalera
Zeromus
Zodiark
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Guide Information
  • Publisher
    Square Enix
  • Platforms,
    PC, PS4, Steam, Switch, XB One
  • Genre
    RPG
  • Guide Release
    30 August 2017
  • Last Updated
    17 December 2022
    Version History
  • Guide Author
    Nathan Garvin, Jarrod Garripoli

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Enter an era of war within the world of Ivalice. The small kingdom of Dalmasca, conquered by the Archadian Empire, is left in ruin and uncertainty. Princess Ashe, the one and only heir to the throne, devotes herself to the resistance to liberate her country. Vaan, a young man who lost his family in the war, dreams of flying freely in the skies. In a fight for freedom and fallen royalty, join these unlikely allies and their companions as they embark on a heroic adventure to free their homeland.

This guide contains the following:

  • A walkthrough that’ll guide you through the story, help you obtain all the best weapons and armor, and defeat every monster.
  • An interactive map of the Giruvegan Great Crystal; featuring all weapons, armors, save crystals, gate stones, way stones, bosses and rare enemies.
  • Tips for getting the best equipment from the Bazaar and from enemies.
  • A detailed Job Guide featuring all twelve job classes in the game, and the best ways to combine them and characters to form the ultimate party.
  • How to find and defeat all Hunt Marks and Rare Game.
  • Citations of the differences between this version of the game and the original.
  • A thorough explanation of all of the game’s mechanics.
  • All sidequests, including Trial Mode.
  • A trophy guide that will get you that shiny Platinum Trophy.

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