How to Find Highroad Cave
The can be found northeast of the Deathtouched Catacomb, north of the Saintsbridge, albeit below it. To reach the , however, you’ll want to follow the cliffs northeast from the until you reach the ravine splitting in half. From here you’ll want to pick your way down the cliffs to the south, then work your way north past the chasm where the is located. Follow the river north until you pass under the Saintsbridge (be wary of enemies) and look for the entrance to the in the cliffs to the left.
Best Loot in the Highroad Cave
Enemies in the Highroad Cave
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How to Complete the Highroad Cave
Enter the cave and continue until you find the Site of Grace. Be prepared for a relatively lengthy dungeon - the enemies within aren’t all that dangerous, but the area is somewhat convoluted and it isn’t a matter of going down a side tunnel and pulling a lever to reach the boss. Having a is also recommended.
When you’re ready, press on to the north and drop down a put, using several ledges to control your descent. When you reach the bottom, continue down a passage to reach a chamber with a pit in the middle which, like the last pit, you can descend using various ledges to break up the fall.
Before you drop down, however, note the out in the open - two more of the beasts are waiting in ambush down a tunnel to the northwest of the pit and two more (including an Alpha ) lurk to the east. Only the former two should enter the larger chamber and attack.
Drop down the pit and turn right (northeast) and you’ll reach a ledge down which two Wolves rest. Get the drop on them (literally) then continue forward to find another fork. Either continuing forward (north) or turning left (west) will both lead to a chamber where several Wolves dwell, many of which are hiding in bushes. Ah, those famous subterranean bushes… makes sense. Cut through the Wolves and head through a passage to the north to reach a large, water-filled chamber with a waterfall running through it.
Turn left (north) and note the Stake of Marika, which will allow you to continue from here if you die. Beats having to fight through a half dozen Wolves again. Drop down a ledge and kill several , both ahead of you and behind you, then drop down onto the waterfall to the northeast.
To the left (northwest) you’ll find a passage leading into a watery chamber - kill two more , then turn right (northeast) and head uphill, killing some enemies as you work your way to another, smaller waterfall. Be wary of two enemies behind the waterfall, which you can kill in order to loot a corpse for a Golden Rune (4).
Return to the previous waterfall in the larger chamber and drop down the waterfall (southeast) to land on a ledge at the waterfall’s base, then jump onto a pillar to the south and use it to reach a circular platform to the south, where you’ll have to fend over several . When all the bats are dead, loot a corpse in the middle of the platform to obtain the .
You can now advance in two directions: either jump onto a partially submerged pillar to the south which will lead behind a waterfall, or head upstairs and turn northeast to find a pillar you can jump onto, then from there jump east onto a ledge. The latter route is more difficult, but it’ll result in more loot.
When you reach the northeastern ledge, kill a , then head up a passage to reach a chamber where you can find a clinging to the ceiling. Approach to lure it down, then defeat it, then mop up any enemies crawling around. When the chamber is clear, go down a tunnel to the west to emerge back into the waterfall chamber, where you can loot a corpse for a Furcalling Finger Remedy. Grab it, then head west and drop down onto a ledge under a waterfall.
Turn left to find a tunnel descending into the earth behind the waterfall, which you can follow to a boss chamber wherein the dwells. A massive boss, it doesn’t hit nearly as hard as its size suggests, and it’s fairly lumbering with its movements and attacks. It balances out somewhat by having good reach and AoE with its staff, which it can use to punish summons. Still, it’s not strong enough to render summons useless, and you’ll want to use them to draw aggro so you can get up close and slash at its legs. Once you deal enough damage to its legs it’ll collapse, allowing you to perform a critical strike on its chest. It’s weak to all forms of physical damage (particularly strike), and fairly susceptible to magic damage, but resistant to fire, lightning and holy. It’ll drop the when defeated.