Where is Magma Wyrm Makar in Liurnia of the Lakes, Elden Ring
To reach the , you’ll need to go through the shallow lake that sprawls across most of Liurnia, working your way to the lake’s northern end until you’re along the cliffs upon which is perched. Find a ravine running northeast and ride up it until you reach the end, where you should find the Ravine-Veiled Village Site of Grace. From here you’ll need to climb some ladders and go through some mines to reach the lift that’ll take you up to the Site of Grace. From here, continue working your way through the ruins until you find another lift that takes you up to the large chamber where prowls.
Attacks - Phase 1
If you’ve fought any other (the in , for example), first phase will be very familiar to you, as it’ll employ all the same attacks while crawling on all fours as other . Its offense consists of sword strikes and magma breath, the latter of which will persist on the ground for a while, dealing damage if you come into contact with it. Fortunately the size of the boss arena is large enough to make persistent magma a relatively minor issue. This phase of fight will last until is reduced to around 60% of his HP.
Smash and Hook
will smash the ground with the flat of its blade, and after a brief delay, the dragon will drag the sword back towards itself along the ground. Both the initial flat-blade impact and the hooking drag afterwards can deal damage.
Magma Wyrm Makar will stand upright, grab its sword with both hands, then slam the blade into the ground. Deals massive damage and has moderate AoE.
will belch a glob of magma. It will signal this attack by tossing back its head and regurgitating magma, which can be seen in its mouth before spitting it. The magma will stick to the ground for a while, and will burn you if you step in it.
will rear its head back and regurgitate magma, after which it’ll stomp forward, spewing magma in front of it as it goes. Has very minor tracking, but leaves a large slick of magma on the ground, which will damage you if you touch it. You can avoid this attack by simply strafing around the dragon.
Magma Over-the-Shoulder Belch
will look over its shoulder and spew a torrent of magma. It will perform this attack when the player is to the side of the . The magma will stick to the ground for a while, and will burn you if you step in it.
Attacks - Phase 2
After being reduced to around 60% of his HP, will stand up and fight upright for the rest of the battle. His attacks are still limited to sword strikes and magma breath, the latter of which is still persistent. is more mobile while standing and he has longer range
Standing Magma Charge
will amble forward gracelessly, spewing magma. He’s considerably slower on two legs than he was with his four-legged charge, and will cover much less distance. He usually ends this attack with a Standing Magma Spew. The magma will stick to the ground for a while, and will burn you if you step in it.
Standing Magma Spew
will spew magma on the ground in front of him while shaking his head back and forth - less of a proper attack and more of an area denial move, it’ll only hurt you if you’re standing near . The magma will stick to the ground for a while, and will burn you if you step in it.
Standing Magma Spit
will gather magma in his mouth, rear his head over his shoulder, thien spit a stream of magma in an arch in front of him. Unlike his other two magma attacks in this phase, this is a ranged attack. The magma will stick to the ground for a while, and will burn you if you step in it.
will draw his sword back, then swing forward in a wide, sweeping arc. Can strike a wide area, albeit over a moderate range. has two variants of this attack, a more horizontal, sweeping version, and a more vertical diagonal slash.
will roll backwards away from the player, spin in a circle, gaining momentum as he spins before launching forward with his sword. A powerful attack with deceptively long range, avoid it by running/dodging to the left - the same direction that starts rolling.
Standing Sword Slam
The standing version of his Sword Slam attack, will rear back, bringing his sword over his head while holding the weapon with both hands, then slam the blade into the ground. Deals massive damage and has moderate AoE.
Slash and Slam Combo
Double Slash Combo
isn’t just statistically superior to other , once reduced to around 60% of his HP he’ll stop ambling around on his belly and stand up, gaining an entirely new moveset to attack with. Otherwise, his offense - like that of other - can be divided into two categories: sword strikes and breath attacks.
All of its attacks deal moderate to heavy damage, but the size of the arena in which you fight him changes the balance of power a bit. You’ve got so much space to run around in that you’re unlikely to get boxed in by his persistent magma streams (although his Magma Charge attack in phase one can still cover a great deal of ground), making his sword attacks somewhat more concerning this time around. His Sword Sweep, Standing Swipe and Spinning Slash attacks all notably have great range and/or AoE.
will start out on all fours, and will fight like any other , and if you’ve fought a before, you should be familiar with their attacks, which have obvious tells and in an arena this large, are fairly easy to avoid. If you have any ranged attacks you should have little trouble inflicting damage to this lethargic lizard, provided you’re careful.
Once reduced to 60% of his HP, however, will stand upright and prosecute the rest of the fight from this vantage. While standing, can amble around a bit faster (charging aside) than he could while quadrupedal and is somewhat better at changing direction. Mostly, however, this upright posture makes his various sword strikes more dangerous, as many of them have longer range and/or AoE, and he’s more apt to combat with him. His magma breath suffers somewhat, but given the space you have available, it was already a lesser threat.
Even upright, is pretty easy to deal with. His attacks are easy to read, and if you manage to dodge you may have a window to punish the boss, depending on how and where you dodged. He’s faster to reorient while standing as compared to when he’s on all fours, but he’s still sluggish, and if you can flank him you should easily be able to score a few hits. Ranged characters have it even easier, as you can avoid most of attacks just by not being close, and after he whiffs, get close enough to retaliate and back off.
is, like other , highly resistant to fire damage. It also has moderate resistances to physical (slash), magic, lightning and holy damage, being only particularly receptive to physical (strike) and physical (pierce) damage.