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Xenoblade Chronicles: Definitive Edition

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Arts

By
Ben Chard
,
Jarrod Garripoli
, &
Seren Morgan-Roberts

Talent Art

Seven’s Talent Art, Drones, are unique in the nature that she has more than one available. What type of Drones she uses is based on her Foot equipment with each of the different types have various Ranks. Cannon Drones will deal large Ether damage in a straight line, Gun Drones is a 6-hit area of effect Ether attack, Shield Drones offers similar features to Shulk’s Monado Shield and finally Sword Drones, arguably her strongest ones, will perform up to a 10-hit combo on a single target for massive damage.

Normal Arts

These are all of the normal Arts for Seven, which are learned as she levels up.

Double Blade

Level Learned Art Type
Default Red; Physical

Double Blade, like Shulk’s Back Slash and Riki’s Sneaky, is a Physical Art that deals increased damage from behind the target, 3x the damage in this case. What’s more, it will increase the Party Gauge should you hit from behind making this an all around solid Art for Seven.

Book Type Location
Intermediate Hidden Village Shops (Fallen Arm), Colony 6 Shop
Advanced Admiral Arachno, Canyon Valencia

Spear Blade

Level Learned Art Type
Default Red; Physical

Spear Blade is another of Seven’s Arts that has a unique modifier on it. When used on a Toppled enemy, the damage will be 3x and considering this Art already deals respectable damage, this will allow it to output some serious damage along with increasing the Party Gauge at the same time.

Book Type Location
Intermediate Hidden Village Shop (Fallen Arm)
Advanced Green Feris, Furious Jozan, Frost Nebula

Cross Impact

Level Learned Art Type
Default Yellow; Physical

Cross Impact is a rather straight forward Art in that it deals light damage for two hits (which can Critical) while inflicting Daze on a Toppled enemy. It’s a slower animation than both Reyn’s and Dunban’s Daze Art but still useful to bring along if you have a spare slot.

Book Type Location
Intermediate Hidden Village Shops (Fallen Arm), Colony 6 Shop
Advanced Gloria Slobos, Envy Gogol, Inferno Heinrich

Healing Energy

Level Learned Art Type
Default Aura

Healing Energy is the first of Seven’s Auras and a rather forgettable one at that. When active, it will remove all Debuffs from Seven while also granting her the Regenerate Buff for some light healing over time. Like Melia, Seven has a lot of useful Arts and this one just isn’t useful enough to waste a slot on.

Book Type Location
Intermediate Hidden Village Shops (Fallen Arm), Colony 6 Shop
Advanced Dark King Barbarus, Envy Sardi, Grove Quadwing

Zero Gravity

Level Learned Art Type
Default Purple; Ether

Zero Gravity is the first of Seven’s Ether based Arts and one that has some uses. On it’s own, it will deal Paralysis to enemies in an area of effect, a useful Debuff in it’s own right but more importantly, if this strikes any enemies already Toppled, it will grant a 25% boost to her Talent Gauge per each enemy hit.

Book Type Location
Intermediate Hidden Village Shop (Fallen Arm), Colony 6 Shop
Advanced Sol Grady, Abnormal Clone Barg, White Hox

Ether Drain

Level Learned Art Type
Default Purple; Ether

Ether Drain is another Ether Art for Seven, this one having less uses than the previous one. When used, Seven will inflict Ether Down on targets in an area of effect while increasing her own by 20% plus an additional 5% for each enemy hit. This is largely wasted on Seven as her best Arts are Strength based and thus, she has no need for the Buff.

Book Type Location
Intermediate Hidden Village Shops (Fallen Arm), Colony 6 Shop
Advanced Fascia Bunniv, Cratere Nebula

Air Fang

Level Learned Art Type
Default Pink; Physical

Air Fang is a simple but effective Art for Seven and makes her more useful at creating Topple Chains. When used, it will inflict moderate damage to a single target while also inflicting Break. That’s about all there is to it, decent damage and being able to start the Topple combo off.

Book Type Location
Intermediate Colony 6 Shop
Advanced Gluttony Gogol, Deadly Medorlo

Double Wind

Level Learned Art Type
42 Red; Physical

Double Wind is another Physical Art for Seven that deals moderate damage but this time to targets in an arc in front of her. What’s more, for every enemy that this hits, it will increase her Tension making this an all around good Art to bring along with you.

Book Type Location
Intermediate Colony 6 Shop
Advanced Magnificent Digalus, Sonicia Gogol, Admiral Arachno

Second Gear

Level Learned Art Type
43 Blue; Ether

Second Gear is a straightforward Art, but a powerful one that you’ll want to keep on your palette. When used, it will increase Seven’s Physical Arts damage by 50% for the next 5 seconds. This is especially powerful to use just before a Chain Attack to really help output massive damage on a target.

Book Type Location
Intermediate Hidden Village Shop (Fallen Arm), Colony 6 Shop
Advanced Armoured Rockwell, Polkan Telethia, Dorsiar Lizard

Lock-On

Level Learned Art Type
46 Aura

Lock-On is Seven’s next Aura and one that sounds more useful on paper than in practice. While active, it will cause Lock-On to the enemy, forcing them to attack Seven while increasing her Critical Hit Rate. Additionally, every hit she suffers from this enemy will fill her Talent Gauge by 5%, a decent Aura but outclassed easily by her best one.

Book Type Location
Intermediate Hidden Village Shop (Fallen Arm), Colony 6 Shops
Advanced Arel Telethia, Erratic Goliante, Falsel Bunniv

Mag Storm

Level Learned Art Type
Default Yellow; Ether

Mag Storm is a very useful Art but is incredibly situational making it less desirable. When used, it will deal Ether damage to enemies in a circle around Seven however if any of the enemies are both Mechon and Topple, they’ll become Dazed too. Useful for group battles against Mechon but otherwise one you’ll want to leave.

Book Type Location
Intermediate Hidden Village Shop (Fallen Arm), Colony 6 Shops
Advanced Sacred Zagamei, Rhoen Quadwing, Fiume Nebula

Shutdown

Level Learned Art Type
52 Red; Physical

Shutdown is another Art that is rather limited in it’s use and only truly effective against Mechon. When used, it will inflict a Knockback while dealing moderate damage with a chance to Sleep the enemy. Additionally, if the enemy is a Mechon, it will clear all of it’s Debuffs and Buffs making this an Art that should be left off your palette.

Book Type Location
Intermediate Colony 6 Shop
Advanced Clandestine Apety, Leg Tokilos, Kyel Lexos

Guard Shift

Level Learned Art Type
55 Aura

Guard Shift is the next Seven Aura and another one that should never be used over her best one. While active, she will block all Physical attacks while reducing Physical damage by 50% however it will also reduce her own Physical Attacks by 25% which considering it’s one of her strengths, you’ll want to leave this Aura alone.

Book Type Location
Intermediate Colony 6 Shop
Advanced Bagrus Nebula, Clamorous Dablon, Hanz Pod

Power Drain

Level Learned Art Type
58 Purple; Ether

Power Drain is a copy of the Ether Drain Art with the chance being to Strength rather than Ether. With Seven being a Physical powerhouse, this Art has a lot more uses than Ether Drain and the Strength Down Debuff is a lot more useful than Ether Down, take this along if you have a spare slot.

Book Type Location
Intermediate Colony 6 Shop
Advanced Satorl Rhogul, Officer Robusto, Magnis Ardun

Speed Shift

Level Learned Art Type
61 Aura

Seven’s final Aura is by far her best and is used to further increase her Strengths as a physical powerhouse. While active, it will grant Seven the Haste Buff and increase her Double Attack rate by 25% at the expense of lowering her Physical Defence by 25%. When it comes to Seven, both Haste and Double Attack are arguably the most important stats for her alongside Critical Hit rate so to have 2/3 of that in one Aura is incredible.

Book Type Location
Intermediate Colony 6 Shop
Advanced Territorial Rotbart, Rhoen Quadwing, Gloria Slobos

Final Cross

Level Learned Art Type
Story Event in Chapter 14 Green; Ether

Final Cross is one of Seven’s most powerful Arts and should always be on your palette however you’ll need to be in Very High Tension to use the Art. When used, it will deal major damage to enemies in an arc in front of her while inflicting Topple on every enemy it hits.

Book Type Location
Intermediate Colony 6 Shop
Advanced Field Altrich, Hanz Pod
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Guide Information
  • Publisher
    Nintendo
  • Platforms,
    Switch
  • Genre
    RPG
  • Guide Release
    1 June 2020
  • Last Updated
    12 September 2021
    Version History
  • Guide Author
    Ben Chard, Jarrod Garripoli, Seren Morgan-Roberts

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The guide for Xenoblade Chronicles: Definitive Edition features all there is to see and do including a walkthrough featuring coverage of all Chapters, Quests, Affinity Charts, and much more. Including an in-depth walkthrough of Future Connected, the new story and all of the new changes that Definitive Edition brings.

Inside this guide you will find:

  • A Complete Walkthrough - Taking you through the main story and side quests.
  • An indepth Quests section - All the side quests found in the different cities and regions.
  • Extensive Tour Guide section - Annotated maps and details on enemies found in each region.
  • Full coverage of Future Connected - Everything you need to know about the new DLC!
  • Detailed information on all Characters - Pages dedicated to Arts and Skill Trees for each character.
  • And guides covering: Equipment, Gems, Affinity Charts, Records & Trials.

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