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Final Fantasy VII Remake Intergrade

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Two-Person Team vs. Slum Outlaws

By
Ben Chard
&
Nathan Garvin
Participants Cost Rank Rounds Reward
Any Two Characters 200 gil 2 5 Clarity Pendant

Pre-battle Preparations

You’ll have two party members available to you for this battle (or Cloud and Aerith if clearing this as soon as possible) and your opponents are still nothing overly difficult. To make life easier for yourself, consider slotting Elemental-Fire on Cloud along with another Fire on Aeirth as all of your opponents are weak to it. Once again, remember that you’re unable to use items in here so be sure that at least Aerith has Healing Materia set.

Round 1/5

Enemy Weaknesses Notable Loot
Corneo Lackey Fire Adrenaline
Bandit Fire Celeris

To get things started, you’ll be up against two Corneo Lackeys and a Bandit, all of which are weak to Fire. There’s really not much to mention about these enemies and you should find that a single Triple Slash from Cloud will do most of the work for you. If for some reason you are struggling, sling Fire spells with Aerith to finish them off.

Round 2/5

Enemy Weaknesses Notable Loot
Corneo Lackey Fire Adrenaline

Just the one Corneo Lackey to deal with this time and although he has more HP than the previous two Lackeys, he’s still the same pushover. Concentrate on him with Cloud’s Triple Slash and Aerith’s Fire spells to bring him down quickly.

Round 3/5

Enemy Weaknesses Notable Loot
Corneo Lackey Fire Adrenaline
Bandit Fire Celeris

The Bandits will follow up with Swing Away on any stunned characters.

One Corneo Lackey and two Bandits are you opponents for this round and although the Corneo Lackey has a firearm and in turn, can attack from range, this group of enemies is no different from before with the same weaknesses. Focus on the Corneo Lackey first before dealing with the two Bandits after. These Bandits can leave electrical mines on the ground which, when stepped on, will stun you, they’ll then follow this up with Swing Away so be sure to switch to the other character to stop them from getting the ability off.

Round 4/5

Enemy Weaknesses Notable Loot
The Huntsman Fire --

A rematch with The Huntsman from Chapter 2 awaits you in the next round and the battle plays out the exact same way. Make sure you take the opportunity to Assess him this time and then pelt him with both Fire spells (combined with Arcane Ward if possible) and back attacks.

Round 5/5

Enemy Weaknesses Notable Loot
Corneo Lackey Fire Adrenaline
Bandit Fire Celeris
The Huntsman Fire --

The final round will see you up against all three types of enemies you’ve fought in the previous rounds. You’ll certainly want to make use of those Fire spells with Aerith here to whittle the numbers down so that you can leave the battle to just you and The Huntsman once more. There’s not much else to this battle, avoid the electrical mines, heal up if HP drops low and keep on slinging those Fire spells.

Make use of Arcane Ward and Fire to take The Huntsman down easily.

Your reward for this tournament is the Clarity Pendant, this accessory works well with the Refocus Materia, filling your entire ATB gauge when you use the limit break in question.

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Guide Information
  • Publisher
    Square Enix
  • Platforms,
    PS4, PS5
  • Genre
    Action RPG
  • Guide Release
    10 June 2021
  • Last Updated
    25 February 2024
    Version History
  • Guide Author
    Ben Chard, Nathan Garvin

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In the sprawling city of Midgar, an anti-Shinra organization calling themselves Avalanche have stepped up their resistance. Cloud Strife, a former member of Shinra’s elite SOLDIER unit now turned mercenary, lends his aid to the group, unaware of the epic consequences that await him.

This guide for Final Fantasy VII Remake: Intergrade features all there is to see and do including a walkthrough featuring coverage of all Main Scenario Chapters for both the main game and INTERmission, all Side Quests and mini games along with indepth sections on Materia, Enemy Intel and Battle Intel.

Inside Version 1.2

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