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Final Fantasy VII Remake Intergrade

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Nail Bat

By
Ben Chard
&
Nathan Garvin
Name Acquired ATK MATK DEF MDEF Weapon Ability
Nail Bat Chapter 8 - Complete the Kids on Patrol Side Quest 30 30 0 0 Disorder

Upgrade

Nail Bat Core (8 SP) Description
Max HP +200 --
Max HP +200 --
Luck +5 --
Critical Hit Rate 10% Boost Increases probability of landing a critical hit.
Critical Hit Damage 25% Boost Increases damage dealt by critical hits.
Nail Bat Sub-Core I (10 SP) Description
Attack Damage 5% Boost Increases damage dealt by basic attacks.
Critical Hit Rate 50% Boost with Low HP Significantly increases probability of landing a critical hit when HP is 25% or lower.
New Materia Slot Adds an additional materia slot or links two existing slots.
New Materia Slot Adds an additional materia slot or links two existing slots.
New Materia Slot Adds an additional materia slot or links two existing slots.
Nail Bat Sub-Core II (12 SP) Description
Max HP +200 --
Debuff Resistance +5 Increases resistance to detrimental status effects.
Physical Defense +10 with Low HP Increases defense when HP is 25% or lower.
Magic Defense +10 with Low HP Increases magic defense when HP is 25% or lower.
Crippling Damage 10% Boost Increases damage dealt to discrete enemy parts.
Weapon Ability Critical Hit Rate 10% Boost Increases probability of landing a critical hit with an ability.
Nail Bat Sub-Core III (14 SP) Description
Max HP +200 --
Critical Hit Damage 25% Boost Increases damage dealt by critical hits.
Limit Break 5% Boost with Low HP Increases the rate at which the limit gauge fills when HP is 25% or lower.
Critical Hit Rate 50% Boost with Low HP Significantly increases the probability of landing a critical hit when HP is 25% or lower.
New Materia Slot Adds an additional materia slot or links two existing slots.
New Materia Slot Adds an additional materia slot or links two existing slots.
New Materia Slot Adds an additional materia slot or links two existing slots.
Nail Bat Sub-Core IV (16 SP) Description
Max HP +250 --
Limit Break Damage 5% Boost Increases damage dealt by limit breaks.
Reprieve Avoid incapacitation once per battle. Does not work against instant death attacks or when HP is at 1.
New Materia Slot Adds an additional materia slot or links two existing slots.
New Materia Slot Adds an additional materia slot or links two existing slots.
New Materia Slot Adds an additional materia slot or links two existing slots.

Disorder

This is a rather unremarkable Weapon Ability that you’ll pay little mind to. Cloud will deliver a strong attack followed up by switching between Punisher or Operator modes. Its usage is rather situational but it is effective at building Pressure against Human enemies and is the fastest way for Cloud to switch between his two modes.

Evaluation

The Nail Bat is a rather odd weapon and one that shouldn’t get much use from you. Initial thoughts on the weapon is that it features a lot of Critical related skills which in theory sounds like you could craft a useful Crit Build for Cloud out of it. Unfortunately, it never gets any increases to it’s base stats which means when you do perform a Critical Hit, the weapon is still outclassed by the other weapons. Another unique property of the Nail Bat is it’s Strong Attack in Punisher Mode, it changes it to a slow, but powerful home run animation.

If you do decide to stick with this weapon, focus on purchasing any Critical related skills and be sure to pick up Reprieve as soon as you unlock Weapon Level 6.

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Guide Information
  • Publisher
    Square Enix
  • Platforms,
    PS4, PS5
  • Genre
    Action RPG
  • Guide Release
    10 June 2021
  • Last Updated
    25 February 2024
    Version History
  • Guide Author
    Ben Chard, Nathan Garvin

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In the sprawling city of Midgar, an anti-Shinra organization calling themselves Avalanche have stepped up their resistance. Cloud Strife, a former member of Shinra’s elite SOLDIER unit now turned mercenary, lends his aid to the group, unaware of the epic consequences that await him.

This guide for Final Fantasy VII Remake: Intergrade features all there is to see and do including a walkthrough featuring coverage of all Main Scenario Chapters for both the main game and INTERmission, all Side Quests and mini games along with indepth sections on Materia, Enemy Intel and Battle Intel.

Inside Version 1.2

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