Published Title Publisher
New Title Publisher
Updated Title
Published Title Score Editor's Choice
Published Title Score

Final Fantasy VII Remake Intergrade

Purchase on Amazon

Aerith vs. Shinra Thugs

By
Ben Chard
&
Nathan Garvin
Participants Cost Rank Rounds Reward
Aerith only 300 gil 3 5 Telluric Scriptures Vol.II

Pre-battle Preparations

By the time you can access this battle, you’ll probably find Aerith is already Level 50 with several powerful materia already mastered. To begin with, assign Aerith the Elemental-Lightning combo, you’ll find many mechanical enemies as the rounds go on although it’s worth bringing along a Fire materia for some of the regular Shinra grunts.

Round 1/5

Enemy Weaknesses Notable Loot
Security Officer Fire --
Grenadier Fire --
Sentry Gun Prototype Lightning --

You’ll have to deal with a Security Officer, two Grenadiers and a Sentry Gun Prototype, the main threat here. It’s best to start the battle by attacking the grunts until you get the ATB to take care of the Shinra Grunts with Fire before focusing on the Sentry Gun Prototype with either regular attacks (due to Elemental-Lightning) or a cast of Thunder.

Round 2/5

Enemy Weaknesses Notable Loot
Flametrooper Fire --

A single cast of Fira is enough to take out both Flametroopers.

You’ll be up against two Flametroopers next and you can deal with them easily by simply attacking them if you’re already Level 50, otherwise send a cast of Fire once you have ATB charges available to you.

Round 3/5

Enemy Weaknesses Notable Loot
Sentry Ray Lightning --
Shock Trooper Fire --

This battle is a little tougher here, you’re up against a Shock Trooper and two Sentry Rays. Ignore the Shock Trooper to begin with and use either regular attacks or Thunder(ra) spells to dispatch the Sentry Rays quickly. The Shock Trooper is a lot trickier with Aerith, it’s worth just using a Fire spells to deal with him easily.

Round 4/5

Enemy Weaknesses Notable Loot
Riot Trooper Fire --
Slug Ray Lightning Orb of Gravity

Next up, a Riot Trooper and two Slug Rays and this time, you’ll want to focus on dealing with the Riot Trooper first, a single cast of Fira should do the trick. Slug Rays themselves should be fairly simple once the Riot Trooper is out of the way, simple attacks work well especially well if you have Elemental-Lightning set.

Round 5/5

Enemy Weaknesses Notable Loot
Sweeper Lightning --
Sentry Launcher Lightning Orb of Gravity

Thundara will take care of both enemies here in quick time.

The final battle at least, is somewhat of a challenge and despite the hulking presence of the Sweeper, the main threat here is the Sentry Launcher hiding behind it. Left on it’s own, Full Salvo can deal some nasty damage while also interrupting you, allowing the Sweeper to cause more harm. Make use of Thundara to scrap it as soon as possible and then keep up with the Thundara spells against the Sweeper, Aerith’s high Magic stat will make quick work of it.

Your reward for this tournament is Telluric Scriptures Vol. II which will raise Aerith’s SP by 10.

No Comments
Guide Information
  • Publisher
    Square Enix
  • Platforms,
    PS4, PS5
  • Genre
    Action RPG
  • Guide Release
    10 June 2021
  • Last Updated
    25 February 2024
    Version History
  • Guide Author
    Ben Chard, Nathan Garvin

Share this free guide:

In the sprawling city of Midgar, an anti-Shinra organization calling themselves Avalanche have stepped up their resistance. Cloud Strife, a former member of Shinra’s elite SOLDIER unit now turned mercenary, lends his aid to the group, unaware of the epic consequences that await him.

This guide for Final Fantasy VII Remake: Intergrade features all there is to see and do including a walkthrough featuring coverage of all Main Scenario Chapters for both the main game and INTERmission, all Side Quests and mini games along with indepth sections on Materia, Enemy Intel and Battle Intel.

Inside Version 1.2

Get a Gamer Guides Premium account: