Upgrade¶
Wrecking Ball Core (10 SP) |
Description |
Attack Power +6 |
-- |
Attack Power +6 |
-- |
Magic Attack Power +6 |
-- |
Attack Damage 5% Boost |
Increases damage dealt by basic attacks. |
ATB Charge Rate 10% Boost |
Increases the amount by which successful attacks increase the ATB gauge. |
Wrecking Ball Sub-Core I (14 SP) |
Description |
Buff Duration 10% Boost |
Extends the duration of beneficial status effects. |
Magic Damage Reduction 10% when Guarding |
Reduces magic damage taken when successfully guarding. |
Crippling Damage 10% Boost |
Increases damage dealt to discrete enemy parts. |
New Materia Slot |
Adds an additional materia slot or links two existing slots. |
New Materia Slot |
Adds an additional materia slot or links two existing slots. |
Wrecking Ball Sub-Core II (16 SP) |
Description |
Attack Power +8 |
-- |
Attack Power +8 |
-- |
Attack Power +8 |
-- |
Magic Attack Power +8 |
-- |
Limit Break Damage 5% Boost |
Increases damage dealt by limit breaks. |
Bloodsucker |
Recover HP when enemies are defeated in battle. |
Stagger Siphon |
Recover HP when dealing damage with unique abilities to a staggered enemy. |
Weapon Ability Critical Hit Rate 10% Boost |
Increases probability of landing a critical hit with an ability. |
Wrecking Ball Sub-Core III (18 SP) |
Description |
Attack Power +8 |
-- |
Attack Power +8 |
-- |
MP Regeneration 10% Boost |
Slightly increases MP regeneration speed during battle. |
Reprieve |
Avoid incapacitation once per battle. Does not work against instant death or when HP is at 1. |
New Materia Slot |
Adds an additional materia slot or links two existing slots. |
New Materia Slot |
Adds an additional materia slot or links two existing slots. |
Smackdown¶
Like Barret’s other melee Weapon Ability, Charging Uppercut, this will see Barret cause a shockwave around himself, dealing significant damage and ignoring defenses. The issue here is having to have Barret move into melee range to make use of it although you can still use it even with a ranged weapon.
Evaluation¶
This weapon suffers a lot of the same problems that Steel Pincers does in the fact that Barret’s main strengths are as a ranged tank and melee weapons take you out of this. If you are going to go for a melee build however, Wrecking Ball is a lot more useful than Steel Pincers due to the many Attack Power upgrades and the Reprieve ability at Weapon Level 6.
When spending your SP on the Wrecking Ball focus on purchasing all Attack Power upgrades along with Bloodsucker and Reprieve as they become available.
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