Like Barret’s other melee Weapon Ability, Charging Uppercut, this will see Barret cause a shockwave around himself, dealing significant damage and ignoring defenses. The issue here is having to have Barret move into melee range to make use of it although you can still use it even with a ranged weapon.
This weapon suffers a lot of the same problems that Steel Pincers does in the fact that Barret’s main strengths are as a ranged tank and melee weapons take you out of this. If you are going to go for a melee build however, Wrecking Ball is a lot more useful than Steel Pincers due to the many Attack Power upgrades and the Reprieve ability at Weapon Level 6.
When spending your SP on the Wrecking Ball focus on purchasing all Attack Power upgrades along with Bloodsucker and Reprieve as they become available.
In the sprawling city of Midgar, an anti-Shinra organization calling themselves Avalanche have stepped up their resistance. Cloud Strife, a former member of Shinra’s elite SOLDIER unit now turned mercenary, lends his aid to the group, unaware of the epic consequences that await him.
This guide for Final Fantasy VII Remake: Intergrade features all there is to see and do including a walkthrough featuring coverage of all Main Scenario Chapters for both the main game and INTERmission, all Side Quests and mini games along with indepth sections on Materia, Enemy Intel and Battle Intel.