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Final Fantasy VII Remake Intergrade

Wrecking Ball

By
Ben Chard
&
Nathan Garvin
Name Acquired ATK MATK DEF MDEF Weapon Ability
Wrecking Ball Chapter 14 - Complete Subterranean Meanace 65 17 0 0 Smackdown

Upgrade

Wrecking Ball Core (10 SP) Description
Attack Power +6 --
Attack Power +6 --
Magic Attack Power +6 --
Attack Damage 5% Boost Increases damage dealt by basic attacks.
ATB Charge Rate 10% Boost Increases the amount by which successful attacks increase the ATB gauge.
Wrecking Ball Sub-Core I (14 SP) Description
Buff Duration 10% Boost Extends the duration of beneficial status effects.
Magic Damage Reduction 10% when Guarding Reduces magic damage taken when successfully guarding.
Crippling Damage 10% Boost Increases damage dealt to discrete enemy parts.
New Materia Slot Adds an additional materia slot or links two existing slots.
New Materia Slot Adds an additional materia slot or links two existing slots.
Wrecking Ball Sub-Core II (16 SP) Description
Attack Power +8 --
Attack Power +8 --
Attack Power +8 --
Magic Attack Power +8 --
Limit Break Damage 5% Boost Increases damage dealt by limit breaks.
Bloodsucker Recover HP when enemies are defeated in battle.
Stagger Siphon Recover HP when dealing damage with unique abilities to a staggered enemy.
Weapon Ability Critical Hit Rate 10% Boost Increases probability of landing a critical hit with an ability.
Wrecking Ball Sub-Core III (18 SP) Description
Attack Power +8 --
Attack Power +8 --
MP Regeneration 10% Boost Slightly increases MP regeneration speed during battle.
Reprieve Avoid incapacitation once per battle. Does not work against instant death or when HP is at 1.
New Materia Slot Adds an additional materia slot or links two existing slots.
New Materia Slot Adds an additional materia slot or links two existing slots.

Smackdown

Like Barret’s other melee Weapon Ability, Charging Uppercut, this will see Barret cause a shockwave around himself, dealing significant damage and ignoring defenses. The issue here is having to have Barret move into melee range to make use of it although you can still use it even with a ranged weapon.

Evaluation

This weapon suffers a lot of the same problems that Steel Pincers does in the fact that Barret’s main strengths are as a ranged tank and melee weapons take you out of this. If you are going to go for a melee build however, Wrecking Ball is a lot more useful than Steel Pincers due to the many Attack Power upgrades and the Reprieve ability at Weapon Level 6.

When spending your SP on the Wrecking Ball focus on purchasing all Attack Power upgrades along with Bloodsucker and Reprieve as they become available.

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Guide Information

  • Publisher
    Square Enix
  • Platforms
    PS4, PS5
  • Genre
    Action RPG
  • Guide Release
    10 June 2021
  • Last Updated
    13 September 2021
    Version History
  • Guide Author
    Ben Chard, Nathan Garvin

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In the sprawling city of Midgar, an anti-Shinra organization calling themselves Avalanche have stepped up their resistance. Cloud Strife, a former member of Shinra’s elite SOLDIER unit now turned mercenary, lends his aid to the group, unaware of the epic consequences that await him.

This guide for Final Fantasy VII Remake: Intergrade features all there is to see and do including a walkthrough featuring coverage of all Main Scenario Chapters for both the main game and INTERmission, all Side Quests and mini games along with indepth sections on Materia, Enemy Intel and Battle Intel.

Inside Version 1.2

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