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Final Fantasy VII Remake Intergrade

Deathwheel (024)

Ben Chard

This page is for all details regarding the Deathwheel (024) Enemy Intel in Final Fantasy VII Remake INTERmission.

The Deathwheel (024) in INTERmission.


An autonomous antipersonal weapons platform developed by the Advanced Weaponry Division. Equipped with a compact, high-displacement engine, it is capable of rapid, nimble movement that allows it to strike its target with ease.

Tactical Data

Pelting it with repeated magic attacks will render it susceptible to staggering. While it can easily deflect frontal attacks, its rear is vulnerable.


Type Movement
Mechanical Grounded

Item Drops

Normal Drop Rare Drop Steal
Ether Turbo Ether

Elemental Affinities

Weakness(es) Absorbs
Fire_Final_Fantasy_VII_Remake_icon.png Ice_Final_Fantasy_VII_Remake_icon.png Wind_Final_Fantasy_VII_Remake_icon.png Fire/Ice/Wind

Damage Resistances

Lesser Resistances Greater Resistances Immunities
Lightning_Final_Fantasy_VII_Remake_icon.png Lightning Poison

Battle Info

Abilities Type
High Gear Physical_Final_Fantasy_VII_Remake_icon.png Physical
GOT Missile Physical_Final_Fantasy_VII_Remake_icon.png Physical
Saturation Attack Physical_Final_Fantasy_VII_Remake_icon.png Physical
Electric Discharge Magical_Final_Fantasy_VII_Remake_icon.png Lightning_Final_Fantasy_VII_Remake_icon.png Magical/Lightning


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Guide Information

  • Publisher
    Square Enix
  • Platforms
    PS4, PS5
  • Genre
    Action RPG
  • Guide Release
    10 June 2021
  • Last Updated
    13 September 2021
    Version History
  • Guide Author
    Ben Chard, Nathan Garvin

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In the sprawling city of Midgar, an anti-Shinra organization calling themselves Avalanche have stepped up their resistance. Cloud Strife, a former member of Shinra’s elite SOLDIER unit now turned mercenary, lends his aid to the group, unaware of the epic consequences that await him.

This guide for Final Fantasy VII Remake: Intergrade features all there is to see and do including a walkthrough featuring coverage of all Main Scenario Chapters for both the main game and INTERmission, all Side Quests and mini games along with indepth sections on Materia, Enemy Intel and Battle Intel.

Inside Version 1.2

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