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Final Fantasy VII Remake Intergrade

Light Machine Gun

By
Ben Chard
&
Nathan Garvin
Name Acquired ATK MATK DEF MDEF Weapon Ability
Light Machine Gun Upon completion of Chapter 6 22 33 0 0 Lifesaver

Upgrade

Light Machine Gun Core (4 SP) Description
Magic Attack Power +6 --
Defense +5 --
Max HP +150 --
New Materia Slot Adds an additional materia slot or links two existing slots.
Light Machine Gun Sub-Core I (6 SP) Description
Attack Damage 5% Boost Increases damage dealt by basic attacks.
Physical Damage Reduction 10% when Guarding Reduces physical damage taken when successfully guarding.
Buff Duration 10% Boost Extends the duration of beneficial status effects.
Debuff Resistance +5 Increases resistance to detrimental status effects.
Light Machine Gun Sub-Core II (8 SP) Description
Attack Power +6 --
Magic Attack Power +6 --
Defense +8 --
Max HP +200 --
Magic Attack Power +5 with High HP Increases magic attack power when HP is 75% or higher.
Physical Defense +5 with High HP Increases defense when HP is 75% or higher.
Light Machine Gun Sub-Core III (12 SP) Description
Attack Power +6 --
Attack Power +6 --
Magic Attack Power +8 --
Magic Attack Power +8 --
Limit Break Damage 5% Boost Increases damage dealt by limit breaks.
New Materia Slot Adds an additional materia slot or links two existing slots.
Light Machine Gun Sub-Core IV (14 SP) Description
Attack Power +10 --
Magic Attack Power +10 --
Magic Attack Power +10 --
Stagger Siphon --
New Materia Slot Adds an additional materia slot or links two existing slots.
New Materia Slot Adds an additional materia slot or links two existing slots.
Light Machine Gun Sub-Core V (16 SP) Description
Attack Power +12 --
Magic Attack Power +12 --
Elemental Damage 5% Boost Increases damage dealt by fire, ice, lighting, and wind attacks.
Healing Spells MP Cost Reduction 20% Reduces MP cost of healing spells cast during battle.
Reprieve Avoid incapacitation once per battle. Does not work against instant death attacks or when HP is at 1.
New Materia Slot Adds an additional materia slot or links two existing slots.
New Materia Slot Adds an additional materia slot or links two existing slots.

Lifesaver

This ability is part of Barret’s tanking setup, when this is activated, any damage against your allies will be soaked up by Barret. Be sure you buff Barret with the Barrier Materia and it can help to use Steelskin just to increase his defense. This can be an effective tactic for some of the harder hitting attacks in the game.

Evaluation

Light Machine Gun is a strong contender for Barret’s best weapon, especially when you reach Hard Mode. It’s suited more towards Magic Attack but with Barret, you’re not out to deal as much physical damage as possible but rather supplement the other characters with magic and his tanking ability. For that reason alone, his Weapon Level 6 is very strong with the Reprieve ability and the Healing Spells MP Cost Reduction 20% skills. What’s more, you’ll find plenty of HP and Defense upgrades along with being able to extend how long Buffs stick around on him, useful for both Regen and Barrier.

When spending your SP on the Light Machine Gun, focus on Defense and HP upgrades along with the Buff extension in the early game. Once Weapon Level 6 is unlocked, be sure to make Reprieve and Healing Spells MP Cost Reduction 20% your main priority.

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Guide Information

  • Publisher
    Square Enix
  • Platforms
    PS4, PS5
  • Genre
    Action RPG
  • Guide Release
    10 June 2021
  • Last Updated
    13 September 2021
    Version History
  • Guide Author
    Ben Chard, Nathan Garvin

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In the sprawling city of Midgar, an anti-Shinra organization calling themselves Avalanche have stepped up their resistance. Cloud Strife, a former member of Shinra’s elite SOLDIER unit now turned mercenary, lends his aid to the group, unaware of the epic consequences that await him.

This guide for Final Fantasy VII Remake: Intergrade features all there is to see and do including a walkthrough featuring coverage of all Main Scenario Chapters for both the main game and INTERmission, all Side Quests and mini games along with indepth sections on Materia, Enemy Intel and Battle Intel.

Inside Version 1.2

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