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Final Fantasy VII Remake Intergrade

Marshalist's Staff

By
Ben Chard

This is the weapon page for Sonon Kusakabe’s Marshalist’s Staff, usable in Final Fantasy VII Remake INTERmission.

The Martialist’s Staff is Sonon’s default, and arguably, best weapon.

Name Acquired ATK MATK DEF MDEF Weapon Ability
Marshalist’s Staff Default 46 46 0 0 Swirling Storm

Upgrade

Marshalist’s Staff Core (6 SP) Description
Attack Power +5
Magic Attack Power +5
Defense +6
Magic Defense +6
Max HP +100
Incendiary Limit Breaks Fills limit break gauge when inciting or provoking enemies.
New Materia Slot Adds an additional materia slot or links two existing slots.
Marshalist’s Staff Sub-Core I (12 SP) Description
Attack Power +10
Magic Attack Power +10
Max HP +100
Attack Damage 5% Boost Increases damage dealt by basic attacks.
New Materia Slot Adds an additional materia slot or links two existing slots.
Marshalist’s Staff Sub-Core II (14 SP) Description
Max HP +150
Max MP +10
Synergized Limit Breaks Allows you to use synergized limit break attacks.
ATB Charge Rate 10% Boost Increase the amount by which successful attacks increase the ATB gauge.
New Materia Slot Adds an additional materia slot or links two existing slots.
New Materia Slot Adds an additional materia slot or links two existing slots.
Marshalist’s Staff Sub-Core III (16 SP) Description
Attack Power +12
Magic Attack Power +12
Max HP +200
Limit Break Boost with Low HP Increases the rate at which the limit gauge fills when HP is 25% or lower.
New Materia Slot Adds an additional materia slot or links two existing slots.
Marshalist’s Staff Sub-Core IV (18 SP) Description
Attack Power +19
Magic Attack Power +19
Max HP +225
Max MP +16
New Materia Slot Adds an additional materia slot or links two existing slots.

Swirling Storm

Swirling Storm is Sonon’s default Weapon Ability and it’s a useful, if not unremarkable ability. When used, Sonon will twirl his Staff about, striking an enemy multiple times. This is a Weapon Ability that is especially useful against Staggered targets, as it will increase the damage output. It’s not the most glamorous of abilities and you’ll certainly have better uses for Sonon’s ATB charges but if you find him with one when an enemy is Staggered, go ahead and use it.

Evaluation

Although his defeault weapon, this is arguably Sonon’s best as it provides him with plenty of boosts to Attack Power, Magic Attack Power and HP, along with the incredibly useful Synergized Limit Breaks. This useful ability allows you to use a special Limit Break called Limit Synch when both Yuffie and Sonon has a Limit Break available and your syngergize with Sonon. This will deal massive damage to any target, and outright kill most if Staggered, for this reason alone, you’ll want to use this on Hard Mode.

When spending your SP on the Marshalist’s Staff, focus on obtaining all of the stat boosts available, with a focus on Attack Power and HP +. Once Synergized Limit Breaks becomes available, be sure to unlock it right away so you can start making use of it towards the end of your first playthrough of INTERmission.

Guide Information

  • Publisher
    Square Enix
  • Platforms
    PS4, PS5
  • Genre
    Action RPG
  • Guide Release
    10 June 2021
  • Last Updated
    30 July 2021
    Version History
  • Guide Author
    Ben Chard, Nathan Garvin

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In the sprawling city of Midgar, an anti-Shinra organization calling themselves Avalanche have stepped up their resistance. Cloud Strife, a former member of Shinra’s elite SOLDIER unit now turned mercenary, lends his aid to the group, unaware of the epic consequences that await him.

This guide for Final Fantasy VII Remake: Intergrade features all there is to see and do including a walkthrough featuring coverage of all Main Scenario Chapters for both the main game and INTERmission, all Side Quests and mini games along with indepth sections on Materia, Enemy Intel and Battle Intel.

Inside Version 1.2

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