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Final Fantasy VII Remake Intergrade

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M.O.T.H. Unit (026)

Ben Chard

This page is for all details regarding the M.O.T.H. Unit (026) Enemy Intel in Final Fantasy VII Remake INTERmission.

The M.O.T.H. Unit (026) in INTERmission.


A self-piloting antipersonnel weapon manufactured by Shinra’S Advanced Weaponry Division. This consumate killing machine is armed with a drill on its head, claws on its arms, and rotating blades on its torso.

Tactical Data

Once it charges up enough electricity, it unleases a highly potent special attack. For a short time after this attack, the unit is susceptible to staggering. In fact, this is the only time its stagger gauge can be filled.


Type Movement Stagger Duration
Mechanical Grounded 10 Seconds

Item Drops

Normal Drop Rare Drop Steal
Iron Maiden

Elemental Affinities

Weakness(es) Absorbs
LightningFinalFantasyVIIRemakeicon.png WindFinalFantasyVIIRemakeicon.png Lightning/Wind

Damage Resistances

Lesser Resistances Greater Resistances Immunities

Battle Info

Abilities Type
Drillstrike PhysicalFinalFantasyVIIRemakeicon.png Physical
Shock MagicalFinalFantasyVIIRemakeicon.png LightningFinalFantasyVIIRemakeicon.png Magical/Lightning
High Voltage MagicalFinalFantasyVIIRemakeicon.png LightningFinalFantasyVIIRemakeicon.png Magical/Lightning
Ultrahigh Voltage MagicalFinalFantasyVIIRemakeicon.png LightningFinalFantasyVIIRemakeicon.png Magical/Lightning


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Guide Information

  • Publisher
    Square Enix
  • Platforms,
    PS4, PS5
  • Genre
    Action RPG
  • Guide Release
    10 June 2021
  • Last Updated
    10 October 2023
    Version History
  • Guide Author
    Ben Chard, Nathan Garvin

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In the sprawling city of Midgar, an anti-Shinra organization calling themselves Avalanche have stepped up their resistance. Cloud Strife, a former member of Shinra’s elite SOLDIER unit now turned mercenary, lends his aid to the group, unaware of the epic consequences that await him.

This guide for Final Fantasy VII Remake: Intergrade features all there is to see and do including a walkthrough featuring coverage of all Main Scenario Chapters for both the main game and INTERmission, all Side Quests and mini games along with indepth sections on Materia, Enemy Intel and Battle Intel.

Inside Version 1.2

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