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Final Fantasy VII Remake Intergrade

4-Point Shuriken

By
Ben Chard

The 4-Point Shuriken is Yuffie’s default weapon in INTERmission.

Name Acquired ATK MATK DEF MDEF Weapon Ability
4-Point Shuriken Default 46 46 0 0 Elemental Ninjutsu

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4-Point Shuriken Core (6 SP) Description
Attack Power +3
Magic Attack Power +3
Max HP +250
Thievery Allows you to use Mug.
AP Up Increases amount of AP earned from enemies.
4-Point Shuriken Sub-Core I (8 SP) Description
Attack Power +4
Magic Attack Power +4
Attack Damage 5% Boost Increases damage dealt by basic attacks.
Steal Success Rate Up Increases odds of successfully obtaining items using Steal (or Mug).
New Materia Slot Adds an additional materia slot or links two existing slots.
4-Point Shuriken Sub-Core II (10 SP) Description
Attack Power +5
Magic Attack Power +5
Max MP +6
Bloodsucker Recover HP when enemies are defeated in battle.
Precision Defense: ATB Boost Guard against an attack at the right time to fill the ATB gauge.
New Materia Slot Adds an additional materia slot or links two existing slots.
4-Point Shuriken Sub-Core III (12 SP) Description
Attack Power +6
Magic Attack Power +6
Aerial Attack Damage 5% Boost Increases damage dealt by aerial attacks.
New Materia Slot Adds an additional materia slot or links two existing slots.
New Materia Slot Adds an additional materia slot or links two existing slots.
4-Point Shuriken Sub-Core IV (14 SP) Description
Attack Power +8
Magic Attack Power +8
Max HP +250
Defense +8
Elemental Damage 5% Boost Increases damage dealt by fire, ice, lightning, and wind attacks.
4-Point Shuriken Sub-Core V (16 SP) Description
Attack Power +10
Magic Attack Power +10
Magic Defense +8
Max HP +275
Max MP +20
New Materia Slot Adds an additional materia slot or links two existing slots.

Elemental Ninjutsu

This Weapon Ability is the cornerstone of Yuffie’s playstyle and allows her to adapt to enemy weakness by using 1 ATB Charge to alter her Ninjutsu to a specific element. To use, toss the Shuriken and then press the attack button to cast quickfire Ninjutsu spells of that element. You can enhance this further by using Syngergize with Sonon and have the pair of them cast together, often driving up enemy Stagger Gauges with ease. To make this even better, Ninjutsu doesn’t cost MP, making this an extremely effective way to hit enemy weaknesses on Hard Mode.

Evaluation

As far as default weapons go, the 4-Point Shuriken is an effective one that strikes a nice balance between Attack and Magic Attack. On top of that, you’ll get some nice boosts to both HP and MP while the Elemental Damage 5% Boost will help your Ninjutsu pack more of a punch. The AP Up ability means that this will be the weapon you want to use when grinding Materia in the post-game. If there is to be a weakness, the 4-Point Shuriken suffers a little on Hard Mode due to it’s final Weapon Level lacking any meaningful upgrades outside of pure stats.

When spending your SP on the 4-Point Shuriken, focus on obtaining AP Up first before unlocking any new Materia slots. Be sure to pick up both Bloodsucker and Elemental Damage 5% Boost as it becomes available before focusing on your chosen stat (Attack or Magic Attack).

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Guide Information

  • Publisher
    Square Enix
  • Platforms
    PS4, PS5
  • Genre
    Action RPG
  • Guide Release
    10 June 2021
  • Last Updated
    11 November 2021
    Version History
  • Guide Author
    Ben Chard, Nathan Garvin

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In the sprawling city of Midgar, an anti-Shinra organization calling themselves Avalanche have stepped up their resistance. Cloud Strife, a former member of Shinra’s elite SOLDIER unit now turned mercenary, lends his aid to the group, unaware of the epic consequences that await him.

This guide for Final Fantasy VII Remake: Intergrade features all there is to see and do including a walkthrough featuring coverage of all Main Scenario Chapters for both the main game and INTERmission, all Side Quests and mini games along with indepth sections on Materia, Enemy Intel and Battle Intel.

Inside Version 1.2

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