Name |
Acquired |
ATK |
MATK |
DEF |
MDEF |
Weapon Ability |
Guard Stick |
Default |
29 |
43 |
0 |
0 |
Arcane Ward |
Upgrade¶
Guard Stick Core (8 SP) |
Description |
Magic Attack Power +12 |
-- |
Defense +7 |
-- |
Magic Defense +7 |
-- |
Max HP +150 |
-- |
Max MP +8 |
-- |
Guard Stick Sub-Core I (10 SP) |
Description |
Attack Damage 5% Boost |
Increases damage dealt by basic attacks. |
Tempest Damage 5% Boost |
Increases damage dealt by Tempest. |
Physical Damage Reduction 10% when Guarding |
Reduces physical damage taken when successfully guarding. |
Magic Damage Reduction 10% when Guarding |
Reduces magic damage taken when successfully guarding. |
New Materia Slot |
Adds an additional materia slot or links two existing slots. |
Guard Stick Sub-Core II (12 SP) |
Description |
Magic Attack Power +18 |
-- |
Max HP +150 |
-- |
Max MP +8 |
-- |
MP Regeneration 10% Boost |
Slightly increases MP regneration speed during battle. |
New Materia Slot |
Adds an additional materia slot or links two existing slots. |
New Materia Slot |
Adds an additional materia slot or links two existing slots. |
Guard Stick Sub-Core III (14 SP) |
Description |
Magic Attack Power +18 |
-- |
Max HP +150 |
-- |
Max MP +8 |
-- |
Elemental Defense 5% Boost |
Reduces fire, ice, lightning, and wind damage taken. |
Healing Spells MP Cost Reduction 20% |
Reduces MP cost of healing spells cast during battle. |
New Materia Slot |
Adds an additional materia slot or links two existing slots. |
New Materia Slot |
Adds an additional materia slot or links two existing slots. |
Guard Stick Sub-Core IV (16 SP) |
Description |
Magic Attack Power +18 |
-- |
Max HP +200 |
-- |
Max MP +10 |
-- |
Reprieve |
Avoid incapacitation once per battle. Does not work against instant death attacks or when HP is at 1. |
New Materia Slot |
Adds an additional materia slot or links two existing slots. |
New Materia Slot |
Adds an additional materia slot or links two existing slots. |
Arcane Ward¶
One of the better Weapon Abilities in the game and the best when it comes to spell casting. Aerith will leave a large Ward on the ground and anybody who casts magic while standing on it will see their spell cast a second time, making it extremely lethal against enemies with a magical weakness.
Evaluation¶
Like most of the party’s default weapons, Guard Stick is a balanced weapon that can perform most tasks well enough but doesn’t shine so much against the other weapons available to Aerith. You’ll get get above average Magic Attack Power and there are a few useful abilities such as Reprieve and Healing Spells MP Cost Reduction 20% but for the most part, you’ll want to switch weapons once you obtain the newer ones.
When spending your SP on the Guard Stick always focus on Materia Slots followed by the Magic Attack Power upgrades. As soon as you’re able to pick up both Healing Spells MP Cost Reduction 20% and Reprieve make sure to do so before working on the MP+ upgrades.
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