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Final Fantasy VII Remake Intergrade

Arcane Scepter

By
Ben Chard
&
Nathan Garvin
Name Acquired ATK MATK DEF MDEF Weapon Ability
Arcane Scepter Chapter 9 - Complete A Dynamite Body or Shears’ Counterattack 24 36 0 0 Fleeting Familiar

Upgrade

Arcane Scepter Core (8 SP) Description
Magic Attack Power +5 --
Max MP +8 --
Max MP +8 --
Inflicted Debuff Duration 10% Boost Extends the duration of detrimental status effects applied to enemies.
Buff Duration 10% Boost Extends the duration of beneficial status effects.
Arcane Scepter Sub-Core I (10 SP) Description
Fire Damage 5% Boost Increases damage dealt by fire attacks.
Ice Damage 5% Boost Increases damage dealt by ice attacks.
Lightning Damage 5% Boost Increases damage dealt by lightning attacks.
Wind Damage 5% Boost Increases damage dealt by wind attacks.
Elemental Materia Damage 10% Boost Increases damage added to attacks by elemental materia.
Arcane Scepter Sub-Core II (12 SP) Description
Magic Attack Power +7 --
Magic Attack +7 --
Max MP +10 --
Attack Damage 5% Boost Increases damage dealt by basic attacks.
Stagger Siphon Recover HP when dealing damage with unique abilities to a staggered enemy.
New Materia Slot Adds an additional materia slot or links two existing slots.
Arcane Scepter Sub-Core III (14 SP) Description
Magic Attack Power +8 --
Magic Attack Power +8 --
Max MP +10 --
Attack Spells MP Cost Reduction 20% Reduces MP Cost of attack spells.
MP Regeneration 10% Boost Slightly increases MP regeneration speed during battle.
New Materia Slot Adds an additional materia slot or links two existing slots.
New Materia Slot Adds an additional materia slot or links two existing slots.
Arcane Scepter Sub-Core IV (16 SP) Description
Magic Attack Power +8 --
Magic Attack Power +8 --
Max HP +300 --
Max MP +10 --
Elemental Defense 5% Boost Reduces fire, ice, lightning, and wind damage taken.
Reprieve Avoid incapacitation once per battle. Does not work against instant death attacks or when HP is at 1.

Fleeting Familiar

A rather situational ability, Fleeting Familiar will see Aerith summon a fairy that will auto attack your targets or send out a stream of energy if you use spells instead. It’s additional damage that can help out a little but for most situations, you’re better off using her ATB charges for spells or her better weapon abilities.

Evaluation

This is a rather unremarkable weapon that should see little use considering the other options for Aerith. You’ll gain plenty of MP and there’s a few useful abilities such as Reprieve and Attack Spells MP Cost Reduction but other weapons such as Silver Staff offer this and more.

When spending your SP on the Arcane Scepter focus on unlocking all Materia slots before purchasing all Magic Attack Power and MP+ upgrades. As soon as Attack Spells MP Cost Reduction and Reprieve become available, be sure to snag them.

Guide Information

  • Publisher
    Square Enix
  • Platforms
    PS4, PS5
  • Genre
    Action RPG
  • Guide Release
    10 June 2021
  • Last Updated
    30 July 2021
    Version History
  • Guide Author
    Ben Chard, Nathan Garvin

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In the sprawling city of Midgar, an anti-Shinra organization calling themselves Avalanche have stepped up their resistance. Cloud Strife, a former member of Shinra’s elite SOLDIER unit now turned mercenary, lends his aid to the group, unaware of the epic consequences that await him.

This guide for Final Fantasy VII Remake: Intergrade features all there is to see and do including a walkthrough featuring coverage of all Main Scenario Chapters for both the main game and INTERmission, all Side Quests and mini games along with indepth sections on Materia, Enemy Intel and Battle Intel.

Inside Version 1.2

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