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Final Fantasy VII Remake Intergrade

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Squats

By
Ben Chard
&
Nathan Garvin

The squats minigame can be attempted in Chapter 9 during and after the quest Burning Thighs. To pass the aforementioned quest you need merely beat the first contender, Ronnie, and doing so will earn you the prize of 3x Mega-Potions.

This is merely an appetizer when it comes to squats, however, and squats itself is a pale shadow of an even more nefarious minigame awaiting later on…

In any event, after vanquishing Ronnie in the “Trainee” rank of squats you’ll unlock “Amateur” rank squats, and should you conquer Jay in that rank you’ll be able to challenge Jules in the “Pro” rank. The list of ranks and the rewards you’ll earn are as follows:

Rank Prize
Trainee 3 Mega-Potions
Amateur Luck Up Materia
Pro Champion Belt

The rewards are… well, not all that great, all things considered, but for the trophy connoisseur out there, the trophy “Sultan of Squat” is the real prize. Don’t be fooled by the “Trainee” rank, however - the other ranks will take significantly more effort to pass.

(1 of 2) During the first few squats you’ll have an on-screen guide.

During the first few squats you’ll have an on-screen guide. (left), After a few squats, however, the guide will vanish and the speed will increase. (right)

The basics are pretty simple, you’ll need to press the [TRIANGLE], [CIRCLE], [CROSS] and [SQUARE] buttons on the controller in order. Each button controls a different sequence of the squat animation, and watching Cloud’s movements for the correct timing is important… at least for a time.

At the start of the minigame you’ll have a diamond button guide to help you with your timing, during which it’s hard to mess this up (not to say we still don’t manage, but that’s for lack of patience rather than out of ambiguity of when to press what button), but after a few squats Cloud will build up speed and the guide will vanish. This sounds scarier than it is, but honestly the guide will become redundant at best, and a nuisance at worst if it persisted. Cloud’s increase in speed is also not necessarily a negative, as eventually (after a dozen or so consecutive squats) he’ll shift between animations so fast that you can pretty much hammer out the squat combination as fast as you please. The tricky part is the middle, when the guide has faded but before Cloud’s at his full speed, as you’ll have to watch his movements and press the correct button in a quickening rhythm.

(1 of 3) In “Amateur” and “Pro” ranks you’ll need to stop and mash [CROSS] periodically.

If you press the wrong button, Cloud will fall over, which can be catastrophic for your run. In “Trainee” difficulty you can recover in time to win, but in “Amateur” and “Pro” tournaments, the delay - and the fact that you’ll need to spend time rebuilding your momentum - will probably ensure you lose… unless you fall over at the end of an otherwise perfect competition. The biggest tip we can offer is that delaying is much, much safer than trying to go too fast and pressing the wrong button. Cloud won’t fall over if you take a moment to collect your bearings - in fact, he’ll stop his squat animation and wait for the correct button input, and this pause is a fine way to gauge the timing for those tricky button presses after the guide vanishes and before Cloud’s moving at full speed.

Aside from that, the only other major complication occurs on “Amateur” and “Pro” difficulty: Sometimes you’ll have to stop and mash the [CROSS] button before you can continue to the next phase of the squat. You get some forewarning when this occurs, as the guide returns and the [CROSS] button prompt flashes. Don’t press [CROSS] prematurely, and after you’re done mashing, wait for the guide to return to the [SQUARE] before starting your rhythm up again.

(1 of 3) Use the skills you learned in “Amateur” squats against Jules

Text descriptions are fine and all, but you’ll really get the hang of this with practice. Still, we’ll try to provide some tips to help you succeed:

  • Watch Cloud’s body movements for each button press, this is handy for when the on-screen display vanishes. He’ll pause at each phase of the squat animation, which is a slow - but effective - way to know when to press the next button.
  • Speak out the button presses (or in your head) to help remember the combination and which particular button press you’re on.
  • After the fourth rep, you can usually speed up until you get to the twelfth rep at which point you can go as fast as you can manage.
  • In the Pro difficulty, if you fall over even once, consider pausing and giving up to try again, you’ll need to be as perfect as possible.
  • Consider muting the game to block out all of the chatter, this can put you off at times, causing you to stumble.
  • Ignore looking at what your opponent is doing or their score, focus only on your own rhythm.
  • Delaying for a moment to get your bearings is less harmful to the run than falling over is! This is especially true when you’re building up speed after the guide vanishes but before Cloud’s moving at full speed. Don’t force it, move at a measured and increasing pace, and when you’re going at full speed take a moment to gather yourself after the button mashing prompt.
  • Jules will usually end up with around 40-44 Squats so that should be the figure you’re aiming to beat.
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Guide Information
  • Publisher
    Square Enix
  • Platforms,
    PS4, PS5
  • Genre
    Action RPG
  • Guide Release
    10 June 2021
  • Last Updated
    25 February 2024
    Version History
  • Guide Author
    Ben Chard, Nathan Garvin

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In the sprawling city of Midgar, an anti-Shinra organization calling themselves Avalanche have stepped up their resistance. Cloud Strife, a former member of Shinra’s elite SOLDIER unit now turned mercenary, lends his aid to the group, unaware of the epic consequences that await him.

This guide for Final Fantasy VII Remake: Intergrade features all there is to see and do including a walkthrough featuring coverage of all Main Scenario Chapters for both the main game and INTERmission, all Side Quests and mini games along with indepth sections on Materia, Enemy Intel and Battle Intel.

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