Final Fantasy VII Remake Intergrade

Silver Staff

By
Ben Chard
&
Nathan Garvin
Name Acquired ATK MATK DEF MDEF Weapon Ability
Silver Staff Chapter 8 - Moogle Emporium 27 50 0 0 Sorcerous Storm
Silver Staff Core (8 SP) Description
Magic Attack Power +10 --
Max HP +150 --
Max MP +10 --
New Materia Slot Adds an additional materia slot or links two existing slots.
Silver Staff Sub-Core I (10 SP) Description
Fire Damage 5% Boost Increases damage dealt by fire attacks.
Ice Damage 5% Boost Increases damage dealt by ice attacks.
Lightning Damage 5% Boost Increases damage dealt by lightning attacks.
Wind Damage 5% Boost Increases damage dealt by wind attacks.
Silver Staff Sub-Core II (12 SP) Description
Magic Attack Power +10 --
Magic Attack Power +10 --
MP Regeneration 50% Boost Significantly increases MP regeneration speed during battle.
Magic 20% Boost with Full MP Increases damage of attack spells cast when at max MP.
Inflicted Debuff Duration 10% Boost Extends the duration of detrimental status effects applied to enemies.
Silver Staff Sub-Core III (14 SP) Description
Magic Attack Power +10 --
Magic Attack Power +10 --
Max HP +200 --
Attack Spells MP Cost Reduction 20% Reduces MP cost of attack spells.
Healing Spells MP Cost Reduction 20% Reduces MP cost of healing spells cast during battle.
Trade-Off Recover MP when receiving significant damage.
New Materia Slot Adds an additional materia slot or links two existing slots.
New Materia Slot Adds an additional materia slot or links two existing slots.
Silver Staff Sub-Core IV (16 SP) Description
Magic Attack Power +10 --
Magic Attack Power +10 --
Debuff Resistance +5 Increases resistance to detrimental status effects
Reprieve Avoid incapacitation once per battle. Does not work against instant death attacks or when HP is at 1.
New Materia Slot Adds an additional materia slot or links two existing slots.
New Materia Slot Adds an additional materia slot or links two existing slots.
New Materia Slot Adds an additional materia slot or links two existing slots.

Sorcerous Storm

This is a Weapon Ability that is more useful earlier in the game and its damage is based off your Magic Attack stat. Aerith will unleash a storm of magical energy around her, dealing massive damage. The issue with this ability is for the most part, you don’t want Aerith to be surrounded in the first place and also that her ATB is better spent on casting or the better Ray of Judgment.

Evaluation

This is an excellent weapon and the one we suggest most players use on their Hard Mode playthrough. It’s final Magic Attack Power may be a little lower than the other weapons but it features all of the best skills for Aerith in one package. MP Regeneration 50% Boost is a must and you can reduce the cost of all Aerith’s spells with the two Cost Reduction skills while Reprieve is here to act as a safety net.

When spending your SP on Aerith focus on the Materia slots as usual and then work on unlocking the useful skills, especially all of the ones featured in Sub-Core III after you snag MP Regeneration Boost.

Guide Information

  • Publisher
    Square Enix
  • Platforms
    PS4, PS5
  • Genre
    Action RPG
  • Guide Release
    10 April 2020
  • Last Updated
    14 June 2021
    Version History
  • Guide Author
    Ben Chard, Nathan Garvin

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In the sprawling city of Midgar, an anti-Shinra organization calling themselves Avalanche have stepped up their resistance. Cloud Strife, a former member of Shinra’s elite SOLDIER unit now turned mercenary, lends his aid to the group, unaware of the epic consequences that await him.The guide for Final Fantasy VII Remake features all there is to see and do including a walkthrough featuring coverage of all Main Scenario Chapters, all Side Quests and mini games along with indepth sections on Materia, Enemy Intel and Battle Intel.

Inside Version 1.1

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