NameAcquiredATKMATKDEFMDEFWeapon Ability
Twin StingerChapter 17 - The Drum Level 3464600Counterstance

Upgrade

Twin Stinger Core (10 SP)Description
Fire Damage 5% BoostIncreases damage dealt by fire attacks.
Ice Damage 5% BoostIncreases damage dealt by ice attacks.
Lightning Damage 5% BoostIncreases damage dealt by lightning attacks.
Wind Damage 5% BoostIncreases damage dealt by wind attacks.
Elemental Materia Damage 10% BoostIncreases damage added to attacks by elemental materia.
Twin Stinger Sub-Core I (14 SP)Description
Max MP +10--
Max MP +10--
Buff Duration 10% BoostExtends the duration of beneficial status effects.
Inflicted Debuff Duration 10% BoostExtends the duration of detrimental status effects applied to enemies.
New Materia SlotAdds an additional materia slot or links two existing slots.
Twin Stinger Sub-Core II (16 SP)Description
Attack Power +12--
Magic Attack Power +12--
Max MP +15--
Physical Damage Reduction 10% when GuardingReduces physical damage taken when successfully guarding.
Magic Damage Reduction 10% when GuardingReduces magic damage taken when successfully guarding.
MP Regeneration 10% BoostSlightly increases MP regeneration speed during battle.
New Materia SlotAdds an additional materia slot or links two existing slots.
New Materia SlotAdds an additional materia slot or links two existing slots.
Twin Stinger Sub-Core III (18 SP)Description
Attack Power +15--
Magic Attack Power +15--
Elemental Defense 5% BoostReduces fire, ice, lightning, and wind damage taken.
Magic Defense +5 with High HPIncreases magic defense when HP is 75% or higher.
Healing Spells MP Cost Reduction 20%Reduces MP cost of healing spells cast during battle.
ReprieveAvoid incapcitation once per battle. Does not work against instant death attacks or when HP is at 1.

Counterstance

This ability might come late in the game but it’s by far one of the best there is. When using the ability, Cloud will ready his sword and any attack that connects with Cloud while in this stance will be countered with high damage. While it’s down to the player to get used to the timing, once mastered, you can counter anything in the game with ease.

Evaluation

You’ll only obtain this weapon in the game’s final dungeon but it’s well worth the wait and is a strong contender for Cloud’s best weapon. You’ll be able to unlock the maximum Materia slots before you reach Hard Mode and it’s a well balanced weapon that has excellent abilities that will easily carry you through Hard Mode. As always, Reprieve is useful for those moments where you suffer significant damage and Healing Spells MP Cost Reduction 20% is well suited to make Cloud your healer in the chapters Aerith isn’t available for on Hard Mode.

When spending your SP on the Twin Stinger, focus on unlocking the most useful abilities as soon as they’re available such as the two mentioned above along with the elemental damage boosts. Before you reach Hard Mode, take advantage of the Materia slots you can unlock to give you the maximum of six.

Guide Information

  • Publisher
    Square Enix
  • Platforms
    PS4
  • Genre
    Action RPG
  • Guide Release
    10 April 2020
  • Last Updated
    29 October 2020
    Version History
  • Guide Author
    Ben Chard, Nathan Garvin

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In the sprawling city of Midgar, an anti-Shinra organization calling themselves Avalanche have stepped up their resistance. Cloud Strife, a former member of Shinra's elite SOLDIER unit now turned mercenary, lends his aid to the group, unaware of the epic consequences that await him.The guide for Final Fantasy VII Remake features all there is to see and do including a walkthrough featuring coverage of all Main Scenario Chapters, all Side Quests and mini games along with indepth sections on Materia, Enemy Intel and Battle Intel.

Inside Version 1.1

  • Full coverage of the Main Scenario
  • Coverage of all Side Quests
  • Trophy Guide
  • Full Enemy Intel
  • Materia and Ability Breakdown
  • Details on every character
  • Full breakdown of every location

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