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Baldur's Gate 3

Where to Find the Gloves of Dexterity in BG3

Nathan Garvin

Dexterity reflects a character’s “agility, reflexes and balance”, and is one of the six Ability Scores in 5th Edition Dungeons and Dragons. Less vaguely, your Dexterity modifier will be added to your Armor Class, Attack and Damage rolls with ranged and Finesse weapons, Initiative rolls and Acrobatics, Sleight of Hand and Stealth checks. Dexterity is fairly useful for most characters, excepting, perhaps, warriors in heavy armor, so an item that boosts your Dexterity could prove to be quite handy. Fortunately such an item exists in the form of "Gloves of Dexterity" iconGloves of Dexterity, which will raise the wearer’s Dexterity to 18. This page will discuss the somewhat long, troublesome trek you’ll have to undertake to acquire this relic in Baldur’s Gate 3.

Where Are the Gloves of Dexterity in Baldur’s Gate 3?

The Gloves of Dexterity are sold by a Githyanki merchant named A’jak’nir Jeera for around 500~ gold. Getting them isn’t all that difficult, once you reach the merchant (with some patience you might even be able to walk away with a five-finger discount!), but reaching this merchant is another matter. She resides in "Creche Y'llek" iconCreche Y’llek, a hidden, fortified colony located under "Rosymorn Monastery" iconRosymorn Monastery in the "Mountain Pass" iconMountain Pass region.

(1 of 3) You can encounter some undead on the road - including two Death Shepherds who will raise other undead. These foes are best avoided, especially for low level parties.

The Mountain Pass - How to Reach Rosymorn Monastery

To reach the Mountain Pass region from the area where the "Nautiloid" iconNautiloid crashed, you’ll need to head through the "Blighted Village" iconBlighted Village, north to "Waukeen's Rest" iconWaukeen’s Rest, and west again to a covered bridge, near which you’ll encounter some Githyanki. Let "Lae'zel" iconLae’zel do the talking here and you should be fine, after which you just need to cross the bridge to the west, exiting via the northwestern edge of the area. There’s no need to pick a fight with the Githyanki, but you’ll likely end up fighting hyenas and gnolls north of the Blighted Village, and perhaps some goblins in the Blighted Village itself if you can’t talk your way past.

Once at the Mountain Pass, you’ve still got a ways to go, although thankfully only two encounters (one of which you can easily avoid). Rosymorn Monastery can be found along the northern reaches of the Mountain Pass, so just follow the road until you find the Trielta Crags waypoint. If you continue following the road northwest you’ll run afoul of a host of undead, including ghouls, a ghast and a pair of Death Shepherds who will revive downed undead - even each other! This fight’s a chore, especially for low-level parties who might be just rushing ahead to get some choice loot (some gloves, perhaps?), and fortunately we don’t have to bother with it. Just turn northeast at the fork, head downhill until you see a signpost, then head north to find a cable car that will take you right across to the monastery. You just need to pass a [Strength 15] check to wrench the nearby Cable Car Wheel into compliance. Failing that, make your way northwest to find a rocky crag you can climb down, then jump some gaps as you head north, then east, being wary of Repulsion Mines as you go.

Whichever way you take, you should find yourself outside of Rosymorn Monastery before long. When you near the entrance, you’ll get a scene featuring some gith and their gnomish captives, after which the next phase of this journey begins - how to get through Rosymorn Monastery and reach Creche Y’llek. You can’t go through the doors the gith took their captives through, as the Rosymorn Monastery Doors are sealed and cannot be picked.

(1 of 7) The monastery doors are sealed, so getting inside isn’t a simple matter of picking the lock.

How to Get Through Rosymorn Monastery and Reach Creche Y’llek

There are a few ways to get inside Rosymorn Monastery, either climb some knotted roots near the Rosymorn Monastery waypoint (along the western edge of the monastery), jump across some rocky platforms and blast some Barricades so you can jump into the monastery’s second floor, or go west from the entrance to find some smashed windows you can jump through on the ground floor. If you enter via the upper floor you’ll need to fight around ten Gremishka, annoying little magical beasts that react unpredictably when exposed to magic (as tempting as it might otherwise be hitting them all with a "Fireball" iconFireball…), usually gaining some sort of buff or causing them to shapeshift. They’re otherwise not terribly dangerous, just nuisances you can’t use magic around. On the lower floor you’ll encounter a pack of kobolds. Inebriated kobolds. You can easily pick some off via sneak attacks and they’re generally easier to dispatch, but you do have to be wary of the flammable alcohol on the ground and in barrels. The kobolds are arguably the easier foes to cut your way through, but there’s a third option…

From the sealed entrance to the monastery head south to find a statue and from there head west, dropping down ledges as you work your way west, then south, then finally east. Jump a few gaps and you should find some knotted roots you can climb up to reach the eastern edge of the monastery. Climb up to the monastery and search near the ruins to find a fountain, west of which is a damaged wall that you can climb up to reach some stairs. Descend these stairs and ignore the bust at the bottom, which is shouting rallying cries for a battle long since lost, then turn north until you find a barricade to the west. Destroy it and go through an Oak Door to the north to reach the interior of the monastery - from here you just need to go west, then north to find some stairs leading down to Creche Y’llek.

(1 of 2) When you reach Creche Y’llek, let Lae’zel talk you past the guards,

When you reach Creche Y’llek, let Lae’zel talk you past the guards, (left), then buy (or steal) the Gloves of Dexterity from a gith merchant. (right)

Buying the Gloves of Dexterity in Creche Y’llek

You’re in the home stretch now. Enter the “Monastery Basement” aka Creche Y’llek and head forward to get the sort of welcome you’d expect from the xenophobic and reclusive gith, namely one Gish Far’aag. You don’t need to stress this encounter much, just pick Allow Lae’zel to answer. and continue through some Heavy Oak Doors. Turn right (east) at the room beyond to find the Creche Y’llek waypoint, which sits at a fork in the hallway. At this waypoint fork turn right (south) again, go through a door, then head upstairs to find A’jak’nir Jeera. All you have to do is buy (or steal) the Gloves of Dexterity from her.

Gloves of Dexterity Stats and Uses

The Gloves of Dexterity in Baldur’s Gate 3 raise their wearer’s Dexterity score to 18, doing nothing if the character in question already had a Dexterity score of 18 or higher. In addition, these gloves give a +1 bonus to Attack Rolls, making them universally useful. That said, their utility is somewhat mixed. While a Dexterity score of 18 gives a +4 bonus to Armor Class, only light armor (Padded, Leather and Studded Leather) allows the wearer to actually apply their full Dexterity bonus to Armor Class. Heavily armored melee warriors will probably keep their Dexterity low in the expectation of wearing heavy armor, while more mobile warriors will likely be content with a Dexterity score of 14, which gives a +2 bonus to Armor Class (the max bonus allowed with most medium armor).

A character with 18 Dexterity and light armor will be likely have the same or a somewhat lower Armor Class than a character with 14 Dexterity and medium armor or a character with 10 Dexterity and heavy armor, and there’s not much benefit in swapping out the better Armor Class from medium and heavy armor for a higher Dexterity bonus. If a character needs 18 Dexterity (say, a Rogue who is relegated to light armor, plans to make ample use of Sleight of Hand and Stealth checks, and wants to use Dexterity as their primary offensive stat), they’ll probably already have 18 Dexterity. These gloves, then, are best used to juice the Armor Class of Bards, Sorcerers, Warlocks and Wizards, to boost the ranged competence of an otherwise melee focused character, or to help the stat strain for the odd hybrid multiclass.

Now that you sneaked ahead to grab the Gloves of Dexterity, check out these other pages for more mischief you can get up to in the Mountain Pass region and other stat-boosting items you can find:

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Guide Information
  • Publisher
    Larian Studios
  • Platforms,
    Mac, PC, PS5, XB X|S
  • Genre
    Adventure, RPG
  • Guide Release
    6 April 2023
  • Last Updated
    14 June 2024
    Version History
  • Guide Author

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Baldur’s Gate 3 is an immersive roleplaying game set in the Dungeons & Dragons universe. It features a rich story with multiple outcomes for almost every encounter, and plenty of character customization features including more races, classes, subclasses and party combinations than you are ever likely to explore. The seemingly endless possibilities and numerous choices that you can make throughout your journey make a helping hand always welcome, and that’s where we come in! This guide features the following:

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