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Baldur's Gate 3

Best Armour and Weapons in Act 2 of Baldur's Gate 3

By
Craig Robinson

For players that move their way from Act 1 into Act 2 of Baldur’s Gate 3, you will find plenty of blue quality gear, along with some really strong boss drop items to get your hands on. These will likely begin to define your build as you progress, not to mention offer some powerful items along the way. Here’s a closer look at the best Armor and Weapon in Act of Baldur’s Gate 3, featuring what the items do and where to get them.

Note there will be quite a few items here thanks to the varied playstyles a lot of them support. We’ll also throw any comments in there too if there are any notable synergies between other items and spells in the game.

Also, there are two very good item sets in this act, but, they are very niche, so we haven’t listed them. These are the Radiant build items, very useful for "Light" iconLight Clerics, and the Justiciar gear for Trickery Clerics. But, if you are opting for those styles, then be aware there’s some great items to come in this act.

We go through the best armor and weapons in Act 2 of BG3 for players to get for various builds and playstyles.

Best Weapon in Act 2 of Baldur’s Gate 3

(1 of 3) There are plenty of great weapons for sale in the Act 2 trader stalls.

The main thing to note about Act 2 weapons is there is not a great deal of standout choices. There are many you come across, but for the most part, the weapons in Act 1 are still good here. There’s a few really good shields in this act we have listed since they take weapon slots, and there’s a few decent bows for Rangers, and a god-tier "Hand Crossbow" iconHand Crossbow for players who like that playstyle. Besides that, you’re taking upgrades on damage when relevant from stores or random finds when appropriate.

Item Class Location Effects
"Halberd of Vigilance" iconHalberd of Vigilance Fighter, Barbarian, Paladin, War Cleric Sold by Lann Tarv in "Moonrise Towers" iconMoonrise Towers. When you make an attack roll as a reaction, you gain Advantage, which is great for Sentinel Feat and attack of opportunity rolls.
"Hellfire Hand Crossbow" iconHellfire Hand Crossbow "Hand Crossbow" iconHand Crossbow Rogues, Fighters, etc. Drops from the demon located in the east side of the "Gauntlet of Shar" iconGauntlet of Shar. Hellstalker: Chance to inflict Burning when hitting a creature from Hiding or Invisible. Comes with "Scorching Ray" iconScorching Ray once per long rest. Likely a BIS weapon for "Hand Crossbow" iconHand Crossbow Rogues for the entire game.
"Incandescent Staff" iconIncandescent Staff Wizards, Sorcerer Quartermaster in Last "Light" iconLights Inn Grants "Fire Bolt" iconFire Bolt and "Fireball" iconFireball has once per long rest actions.
"Ketheric's Shield" iconKetheric’s Shield Casters with "Shield" iconShield Prof, Clerics Ketheric Thorm Drop. +1 bonus to Spell Save DC and Spell Attack Rolls
"Least Expected" iconLeast Expected Gloomstalker, Rogue Inside a chest in the "Gauntlet of Shar" iconGauntlet of Shar (X: -734 Y: -801) Grants 1d4 bonus damage when firing a bow while obscured in shadows.
"Sentinel Shield" iconSentinel Shield Any "Shield Proficiency" iconShield Proficiency Sold by Lann Tarv in "Moonrise Towers" iconMoonrise Towers. +3 bonus to initiative and advantage on perception checks.
Selune’s Spear of Night Melee classes, Druids Save the Nightsong using "Shadowheart" iconShadowheart and get the Spear of Night from the Shar trial, and then complete the act 2 to get the reward. Legendary spear with "Moonbeam" iconMoonbeam and "Moonmote" iconMoonmote.
"Shar’s Spear of Evening" iconShar’s Spear of Evening Martial classes Kill the Nightsong while having "Shadowheart" iconShadowheart with you. Grants "Shar's Darkness" iconShar’s Darkness, a type of "Darkness" iconDarkness you emit around you for bonuses with the Dark Justiciar themed gear.
"Shield of Devotion" iconShield of Devotion Cleric, Paladin, Casters Sold by the Quartermaster at Last "Light" iconLights Inn. Grants "Aid" iconAid and one extra level 1 spell slot.
Titanstring Bow Fighters, Barbarians, War Cleric, STR Monks Lann Tarv in "Moonrise Towers" iconMoonrise Towers. This weapon deals additional damage equal to your Strength Modifier. It makes it a fairly competitive bow for strength characters since you can have +2/3 fairly easily, on top of Hill Giant Potion synergy.

Best Armor in Act 2 of Baldur’s Gate 3

(1 of 3) THere’s a lot of really niche items you can get throughout the Act, but some of them are too niche, like this ring.

Unlike the limited standout weapons, there’s a lot of really good items for armor pieces for a lot of classes. There’s some class-focused stuff here, and a lot of items that synergize either with Act 1 or Act 3 items. You’ll also get some variety for certain classes too so stealth, martial and casters can expect a lot of loot. Druids and Bards, you’re largely using what you have now, with more to come in Act 3. Be weary that some of the Act 1 Armor are still good such as the Adamantine Forge stuff, so you may not even need to swap that much gear around.

Before continuing, it’s worth making a quick note that some items are only available if you sided with the Druids in Act 1, or for a limited time depending on if you destroy the "Last Light Inn" iconLast Light Inn, or fail to infiltrate "Moonrise Towers" iconMoonrise Towers. Roah Moonglow, a Zhentarim trader is may also be present in Last Light Inn, depending on how you approach Minthara and the "Shattered Sanctum" iconShattered Sanctum. That’s part of the reason why there’s a lot of good loot in this act for armor slots, as it’s very easy to miss some of the BIS items depending on Act 1 choices.

Item Class Location Effects
Armor of Devotion Paladin Roah Moonglow in "Moonrise Towers" iconMoonrise Towers. Grants Eternal Devotion, a class action for Paladins to regain an Oath charge once a long rest.
"Boots of Brilliance" iconBoots of Brilliance Bard Chest in the "Gauntlet of Shar" iconGauntlet of Shar (X:-635 Y:-722) "Restore Bardic Inspiration" iconRestore Bardic Inspiration once per long rest.
"Circlet" iconCirclet of "Bone" iconBones Spore Druid and Necromancer Wizard Balthazar boss fight in "Gauntlet of Shar" iconGauntlet of Shar. Allied Undead units in 6m of the wearer are resistant to "Bludgeoning" iconBludgeoning, Slashing, and Piercing Damage, and also comes with "Animate Dead" iconAnimate Dead once per long rest.
"Circlet of Hunting" iconCirclet of Hunting Any Araj Oblodra in "Moonrise Towers" iconMoonrise Towers. 1D4 bonus to Attack Rolls against creatures marked by "Hunter's Mark" iconHunter’s Mark, "True Strike" iconTrue Strike, "Faerie Fire" iconFaerie Fire and "Guiding Bolt" iconGuiding Bolt. Any class can use this as it implies its marked, but likely better on Rangers, Druids or Vengeance Paladins since they can cast Hunter Mark and "Faerie Fire" iconFaerie Fire reliably and get the benefits of it more often.
"Cloak of Protection" iconCloak of Protection All Quartermaster Talli. Grants +1 to AC and Saving "Throw" iconThrow, which is very strong, and lasted me all the way to the end game by swapping it around to whoever needed AC at the time as more characters got better shields and chest armor.
"Derivation Cloak" iconDerivation Cloak Spore Druids, Necromancers, etc Balthazar’s Room in "Moonrise Towers" iconMoonrise Towers. "Heal" iconHeal for 1d4 hit points when you poison an enemy. Pairs well with Necromancer school spells, and the Broodmother Pendant, and the "Markoheshkir" iconMarkoheshkir Poison option in Act 3.
"Enraging Heart Garb" iconEnraging Heart Garb Barbarian (Druid) Lann Tarv in "Moonrise Towers" iconMoonrise Towers. The wearer gains 2 turns of Wrath while Raging. Increases Constitution by 2, up to a max of 20.
"Fistbreaker Helm" iconFistbreaker Helm Casters, Druids Lann Tarv in "Moonrise Towers" iconMoonrise Towers. +1 bonus to spell save DC and initiative rolls.
Flawed "Helldusk Gloves" iconHelldusk Gloves Martial Classes Dammon at Last "Light" iconLights Inn. Your weapon attacks deal an additional 1d4 fire damage, or your unarmed attacks deal 1d4 additional Necrotic damage and can possibly inflict bleeding.. +1 Str saving throws. A note on the "Helldusk Gloves" iconHelldusk Gloves, if you can pair this with "Flame Blade" iconFlame Blade, Everburn, "Searing Smite" iconSearing Smite, or the "Circlet of Fire" iconCirclet of Fire in Act 3, you can deal some very strong melee fire damage build.
"Gloves of Crushing" iconGloves of Crushing Monk Roah Moonglow in "Moonrise Towers" iconMoonrise Towers. The wearer gains +1 bonus to Unnarmed Attack Rolls, and their unarmed attacks deal +2 "Bludgeoning" iconBludgeoning damage.
Gloves of The Balanced Hands Rogue, Dual Wield Fighters, etc Quartermaster Talli in Last "Light" iconLights Inn. Add ability modifier to your off-hand attack. The modifier depends on if it is a Finesse weapon or not. It will be strength for most weapon, unless you have a finesse weapon with a higher Dex score.
Gloves of the Duellist College of Swords, Pact of the Blade Lann Tarv in "Moonrise Towers" iconMoonrise Towers. When holding a one-handed weapon in one hand and nothing in the other, gain +2 to attack rolls. One of the best items for that playstyle.
"Hat of Storm Scion's Power" iconHat of Storm Scion’s Power Storm Sorc, Tempest Cleric Araj Oblodra in "Moonrise Towers" iconMoonrise Towers. When you deal Thunder Damage, you gain +1 bonus to Spell Attack Rolls and Spell Difficulty Class per turn remaining.
"Hat of Uninhibited Kushigo" iconHat of Uninhibited Kushigo Monk Quartermaster Talli in Last "Light" iconLights Inn. +1 Spell Save after making an unarmed attack lasting till the end of their turn.
"Killer's Sweetheart" iconKiller’s Sweetheart Ring Any Self-Same Trial in "Gauntlet of Shar" iconGauntlet of Shar. When you kill a creature, your next Attack Roll will be a Crit. Refreshes once per Long Rest.
"Potent Robe" iconPotent Robe Warlock, Sorcerer, Bards Alfira quest if you rescued the Tiefling and go to "Moonrise Towers" iconMoonrise Towers. Cantrips deal damage equal to Charisma Modifier, and gain temp HP for your modifier score. (God Tier Robe for Warlocks.)
"Reaper's Embrace" iconReaper’s Embrace Heavy Armour wearers Ketheric Thorm’s armor. Howl of the Dead is good, as its 19 AC. Everything else is niche.
"Ring of Exalted Marrow" iconRing of Exalted Marrow Melee A drop from the "Moonrise Towers" iconMoonrise Towers Rooftops fight. You want it because of the Ghoulish Touch skill, which can paralyze targets for 2 turns. The other is incredibly niche.
"Ring of Mental Inhibition" iconRing of Mental Inhibition Casters House in Deep Shadow ( X:76 Y:40) When a foe fails a saving throw against your spells or actions, grant them Mental Fatigue, which lowers their WIS, CHA, and INT by 1 for 2 turns.
"Ring of Shadow" iconRing of Shadows All Complete "Hide" iconHide and Seek quest with Olivar in the House in Deep Shadow. Ring grants "Pass Without Trace" iconPass Without Trace once per long rest.
Sharpened Snare Cuirass Ranger Sold by Roah Moonglow in "Moonrise Towers" iconMoonrise Towers. Adds Dex modifier to to your AC. Creatures have a disadvantage on restrained attacks and spells made by the wearer, Aka "Web" iconWeb, Ensnaring Shot, etc. It’s better synergy for Ranger’s "Ensnaring Strike" iconEnsnaring Strike.
"Shifting Corpus Ring" iconShifting Corpus Ring Martial Classes Drops from Flaming Fist Marcus, the disguised Absolutist in Last "Light" iconLights Inn. Kill him there or in "Moonrise Towers" iconMoonrise Towers Grants "Invisibility" iconInvisibility and "Blur" iconBlur, great for stealth and becoming harder to hit for squishier classes or stealth-themed characters like Rogue.
"Strange Tendril Amulet" iconStrange Tendril Amulet Any "House of Healing Morgue" iconHouse of Healing Morgue (X: 83 Y: -1004). Grants "Evard's Black Tentacles" iconEvard’s Black Tentacles Spell.
"Surgeon's Subjugation Amulet" iconSurgeon’s Subjugation Amulet Any "House of Healing" iconHouse of Healing Boss Drop Once per long rest when you crit a humanoid, you can paralyze them for 2 turns. Decent support item.
"The Graceful Cloth" iconThe Graceful Cloth Monk Araj Oblodra in "Moonrise Towers" iconMoonrise Towers. +1 bonus to Unarmed Attack Rolls and throwing effects. +1 to AC.
"The Mighty Cloth" iconThe Mighty Cloth Barbarian, Druid Quartermaster Talli in Last "Light" iconLights Inn. Increases strength by 2 up to 20. Cannot be pushed against your will, and have an advantage on saving throws against restrained. Also, get Bull Rush skill, which is essentially a charge. An alternative to the tanky Raging chest from Moonrise for some flavor.
"Vivacious Cloak" iconVivacious Cloak Cleric, Paladin Drop from inside the cemetery tomb leading to the "Gauntlet of Shar" iconGauntlet of Shar. (X: -254 Y: 884) Gain 7 Temporary Hit Points after casting a spell in melee range.
"Yuan-ti Scale Mail" iconYuan-ti Scale Mail Rogue Quartermaster Talli Last "Light" iconLights Inn. Another Dex modifying medium armor piece with better stealth and initiative. Good for Assassination Rogues, Shadow Monks and Gloomstalkers.
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Guide Information
  • Publisher
    Larian Studios
  • Platforms,
    Mac, PC, PS5, XB X|S
  • Genre
    Adventure, RPG
  • Guide Release
    6 April 2023
  • Last Updated
    26 March 2024
    Version History
  • Guide Author

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Baldur’s Gate 3 is an immersive roleplaying game set in the Dungeons & Dragons universe. It features a rich story with multiple outcomes for almost every encounter, and plenty of character customization features including more races, classes, subclasses and party combinations than you are ever likely to explore. The seemingly endless possibilities and numerous choices that you can make throughout your journey make a helping hand always welcome, and that’s where we come in! This guide features the following:

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