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Final Fantasy VII Remake
Strategy Guide

Author(s): Ben Chard, Nathan Garvin
First Published: 10-04-2020 / 00:00 GMT
Last Updated: 03-07-2020 / 00:44 GMT
Version: 1.1 (????) 03-07-2020 / 20:40 GMT

Final Fantasy VII Remake

Apr 2020 · 20 hrs ago · 1.1
Chapter 10

Chapter 10 Tips

Chapter 10 starts out with a fight against - Abzu, after which it's a fairly linear dungeon where you'll need to fight your way through trash mobs. Most of the enemies ahead are weak against ice, save for the Sahagin, which is weak against fire. Coincidentally, Sahagin are also the most powerful of the trash mobs you'll face, and are especially troublesome near the end of the chapter when you'll have to fight them in numbers. Because of the area-of-effect properties of fire spells and its reliability as a general offensive spell, we stick with Fire + Magnify as one of our primary sources of offense. We're not worried about Staggering foes, we just want to push through them with as little fuss as possible.

Weapon:Twin Stinger
Armor:Cog Bangle
Accessory:Champion Belt
Useful Materia:Fire + Elemental (weapon), Healing, Revive, First Strike, Steadfast Block, ATB Stagger, Magic Up, HP Up
Weapon:Silver Staff
Armor:Chain Bangle
Useful Materia:Fire + Magnify, Healing, Revive, First Strike, ATB Stagger, Magic Up, HP Up
Weapon:Purple Pain
Armor:Cog Bangle
Accessory:Champion Belt
Useful Materia:Fire + Elemental (weapon), Healing, Revive, Steadfast Block, ATB Stagger, HP Up

"Triple Slash" is a quick and cheap way to damage foes - starting out every fight with it is a good idea.Fire + Magnify will be your primary damage-dealer throughout this chapter.Restore MP between fights by smashing Shinra Boxes for Mako Shards.The Warding Materia in your first playthrough has been replaced by Healing Materia the second time around.

  • Your first fight will be against a lone Sahagin. No real struggle here, hit it with Fire (and Fire + Elemental enhanced weapons) to take it down.

  • After the first Sahagin fight you'll need to open a sluice gate to drain the water. Proceed to the Aqueduct 2 area and use a rest bench, then press on. There's also plenty of Shinra Boxes lying around if you need to recover MP post-Abzu.

  • Next you'll face three Wererats in a chamber. Nothing special about these monsters, we just use Cloud's "Triple Slash" to eliminate them. Cloud's "Triple Slash" will join Aerith's Fire + Magnify as our main tools for fighting through this area, and it's generally a good idea to use it at the start of each battle.

  • In the next chamber await more Wererats and a Scissorclaw. When the Scissorclaw guards it'll be heavily resistant to damage - even magical attacks - so target them first to spare yourself some bother.

  • Ahead lie the dark rooms of the Settling Basin Corridor. Flip the breaker, defeat two more Scissorclaws, then pick up the Key to the Sewers to advance to the Sector 7-6 Main Aqueduct.

  • Ladders, sluice gates and monsters. Here you'll encounter the Blugu, who can inflict "Sleep" with their "Sleep Spume" attack. Takes them a while to use it and you can avoid it just by not standing in front of them. Or better yet, kill them before they can use it - Fire + Magnify and "Triple Slash" is still working just fine.

  • Make your way through the aqueduct, killing the varied enemies you find here. The Poison Materia from the first playthrough is still here, if you care to grab it, otherwise it's just a matter of climbing ladder, flipping switches, and eventually walking across the top of a sluice gate and later an improvised bridge.

  • Eventually you'll reach the Aqueduct 1 area, which is another series of interconnected chambers filled with foes. On the plus side you'll get another rest bench to use. The Warding Materia from the first playthrough is gone, replaced by Healing Materia as a poor consolation prize. That being the case, you really have no incentive to explore, so just make your way through as quickly as possible.

Succeed at the pump minigame again,then fight your way through numerous Sahagin - using Fira instead of Fire will help secure victory.

  • When you reach the Primary Treatment area you'll have to do the pump minigame again. It's more of a time-waster than a test of skill.

  • The final run consists of several fights: 2x Sahagin, a Sahagin and 2x Blugus and 3x Sahagins. We make the only innovation of the chapter here - we use Fira instead of Fire on the Sahagin. Its damage should help combat the sheer numbers you're facing, and you'd be wise not to underestimate the Sahagin, as multiple synchronous "Jump" attacks can deal impressive damage quickly.

Guide Information

  • Publisher
    Square Enix
  • Platforms
  • Genre
    Action Role-playing
  • Guide Release
    10 April 2020
  • Last Updated
    3 July 2020
    Version History
  • Guide Author
    Ben Chard, Nathan Garvin

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In the sprawling city of Midgar, an anti-Shinra organization calling themselves Avalanche have stepped up their resistance. Cloud Strife, a former member of Shinra's elite SOLDIER unit now turned mercenary, lends his aid to the group, unaware of the epic consequences that await him.The guide for Final Fantasy VII Remake features all there is to see and do including a walkthrough featuring coverage of all Main Scenario Chapters, all Side Quests and mini games along with indepth sections on Materia, Enemy Intel and Battle Intel.

Inside Version 1.1

  • Full coverage of the Main Scenario
  • Coverage of all Side Quests
  • Trophy Guide
  • Full Enemy Intel
  • Materia and Ability Breakdown
  • Details on every character
  • Full breakdown of every location

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