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Final Fantasy VII Remake
Strategy Guide

Author(s): Ben Chard, Nathan Garvin
First Published: 10-04-2020 / 00:00 GMT
Last Updated: 03-07-2020 / 22:20 GMT
Version: 1.1 (????) 07-07-2020 / 18:46 GMT

ParticipantsCostRankRoundsReward
Any Two Characters400 gil45Gil Up Materia

Pre-battle Preparations

This optional Shinra Combat Simulator is another one that shouldn't cause too many problems at this stage of the game, you'll have any two characters up against an assortment of enemies and due to many of them being airborne ones, consider taking Barret as one of your characters. To make life easier for yourself, slot Elemental-Wind to Barret's weapon and make sure you bring along both Ice and Lightning materia along with the Healing and Revival materia as items are forbidden.

Round 1/5

EnemyWeaknessesNotable Loot
BugabooWind--

Your first battle is against a swarm of 14 Bugaboos, a battle that is made trivial with Barret's presence. Switch over to him and use Overcharge-Maximum Fury to make quick work of these, alternatively, use the Aerora spell to hit groups of them at a time. Regardless, this battle shouldn't post any threat at all so try to conserve MP if possible.

Round 2/5

EnemyWeaknessesNotable Loot
Slug-RayLightningOrb of Gravity
ByobapolisIce/Wind--

You'll be up against two Slug-Rays and two Byobapolis and you'll want to take care of the Slug-Rays to begin with as they pose the smallest threat. Make use of Barret's Overcharge-Maximum Fury or simply sling Thunder spells and they'll go down in no time. The Byobapolis will use Thundara themselves and can be easily dealt with Wind spells although Ice will strike their weakness too. Once again, Barret is the most effective character here due to his range.

Round 3/5

EnemyWeaknessesNotable Loot
MonodriveWind--
TerpsicoltIce--

The next battle will be against four simple Monodrives and two Terpsicolts with the Monodrives being your initial target. If you have Cloud with you, rush in and make use of Triple Slash to cut them down to size so that you're only left with the Terpsicolts. The largest threat here is the Whirling Barbs ability, once they start spinning, stop attacking and use Ice spells to inflict Stagger.

Round 4/5

EnemyWeaknessesNotable Loot
Elite HelitrooperFire/WindOrb of Gravity

Aerora will make quick work of the Elite Helitroopers.

The fourth round is against two Elite Helitroopers and the difficulty lies in your setup. Should you have Wind materia and Barret in your party, then you'll make quick work of this battle, otherwise expect a frustrating one. Use Barret's Overcharge-Maximum Fury combo to strike them while they're in the air and use Aerora spells with your other character to knock them out of the sky and inflict Stagger.

Round 5/5

EnemyWeaknessesNotable Loot
Rust DrakeIce/Wind--

You'll have more than enough time to get off Infinity's End when you manage to Stagger it.

The final battle is against a deadly Rust Drake, a foe that will use Gravity to inflict massive damage to the party. You'll also find that it will use Black Hole to pull your characters in so try to keep them spread out and use Aerora and Barret's Overcharge-Maximum Fury combo to deal damage to it. You have some time when it begins casting Gravity so take the time to continue striking it to inflict Stagger and dispel it, making the battle a lot more manageable and allowing you the time to get off Infinity's End should Cloud be with you.

Guide Information

  • Publisher
    Square Enix
  • Platforms
    PS4
  • Genre
    Action Role-playing
  • Guide Release
    10 April 2020
  • Last Updated
    3 July 2020
    Version History
  • Guide Author
    Ben Chard, Nathan Garvin

Share this free guide:

In the sprawling city of Midgar, an anti-Shinra organization calling themselves Avalanche have stepped up their resistance. Cloud Strife, a former member of Shinra's elite SOLDIER unit now turned mercenary, lends his aid to the group, unaware of the epic consequences that await him.The guide for Final Fantasy VII Remake features all there is to see and do including a walkthrough featuring coverage of all Main Scenario Chapters, all Side Quests and mini games along with indepth sections on Materia, Enemy Intel and Battle Intel.

Inside Version 1.1

  • Full coverage of the Main Scenario
  • Coverage of all Side Quests
  • Trophy Guide
  • Full Enemy Intel
  • Materia and Ability Breakdown
  • Details on every character
  • Full breakdown of every location

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