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Final Fantasy VII Remake
Strategy Guide

Author(s): Ben Chard, Nathan Garvin
First Published: 10-04-2020 / 00:00 GMT
Last Updated: 03-07-2020 / 22:20 GMT
Version: 1.1 (????) 08-07-2020 / 10:52 GMT

NameAcquiredATKMATKDEFMDEFWeapon Ability
Guard StickDefault294300Arcane Ward

Upgrade

Guard Stick Core (8 SP)Description
Magic Attack Power +12--
Defense +7--
Magic Defense +7--
Max HP +150--
Max MP +8--
Guard Stick Sub-Core I (10 SP)Description
Attack Damage 5% BoostIncreases damage dealt by basic attacks.
Tempest Damage 5% BoostIncreases damage dealt by Tempest.
Physical Damage Reduction 10% when GuardingReduces physical damage taken when successfully guarding.
Magic Damage Reduction 10% when GuardingReduces magic damage taken when successfully guarding.
New Materia SlotAdds an additional materia slot or links two existing slots.
Guard Stick Sub-Core II (12 SP)Description
Magic Attack Power +18--
Max HP +150--
Max MP +8--
MP Regeneration 10% BoostSlightly increases MP regneration speed during battle.
New Materia SlotAdds an additional materia slot or links two existing slots.
New Materia SlotAdds an additional materia slot or links two existing slots.
Guard Stick Sub-Core III (14 SP)Description
Magic Attack Power +18--
Max HP +150--
Max MP +8--
Elemental Defense 5% BoostReduces fire, ice, lightning, and wind damage taken.
Healing Spells MP Cost Reduction 20%Reduces MP cost of healing spells cast during battle.
New Materia SlotAdds an additional materia slot or links two existing slots.
New Materia SlotAdds an additional materia slot or links two existing slots.
Guard Stick Sub-Core IV (16 SP)Description
Magic Attack Power +18--
Max HP +200--
Max MP +10--
ReprieveAvoid incapacitation once per battle. Does not work against instant death attacks or when HP is at 1.
New Materia SlotAdds an additional materia slot or links two existing slots.
New Materia SlotAdds an additional materia slot or links two existing slots.

Arcane Ward

One of the better Weapon Abilities in the game and the best when it comes to spell casting. Aerith will leave a large Ward on the ground and anybody who casts magic while standing on it will see their spell cast a second time, making it extremely lethal against enemies with a magical weakness.

Evaluation

Like most of the party's default weapons, Guard Stick is a balanced weapon that can perform most tasks well enough but doesn't shine so much against the other weapons available to Aerith. You'll get get above average Magic Attack Power and there are a few useful abilities such as Reprieve and Healing Spells MP Cost Reduction 20% but for the most part, you'll want to switch weapons once you obtain the newer ones.

When spending your SP on the Guard Stick always focus on Materia Slots followed by the Magic Attack Power upgrades. As soon as you're able to pick up both Healing Spells MP Cost Reduction 20% and Reprieve make sure to do so before working on the MP+ upgrades.

Guide Information

  • Publisher
    Square Enix
  • Platforms
    PS4
  • Genre
    Action Role-playing
  • Guide Release
    10 April 2020
  • Last Updated
    3 July 2020
    Version History
  • Guide Author
    Ben Chard, Nathan Garvin

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In the sprawling city of Midgar, an anti-Shinra organization calling themselves Avalanche have stepped up their resistance. Cloud Strife, a former member of Shinra's elite SOLDIER unit now turned mercenary, lends his aid to the group, unaware of the epic consequences that await him.The guide for Final Fantasy VII Remake features all there is to see and do including a walkthrough featuring coverage of all Main Scenario Chapters, all Side Quests and mini games along with indepth sections on Materia, Enemy Intel and Battle Intel.

Inside Version 1.1

  • Full coverage of the Main Scenario
  • Coverage of all Side Quests
  • Trophy Guide
  • Full Enemy Intel
  • Materia and Ability Breakdown
  • Details on every character
  • Full breakdown of every location

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