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Final Fantasy VII Remake
Strategy Guide

Author(s): Ben Chard, Nathan Garvin
First Published: 10-04-2020 / 00:00 GMT
Last Updated: 03-07-2020 / 22:20 GMT
Version: 1.1 (????) 08-07-2020 / 12:25 GMT

NameAcquiredATKMATKDEFMDEFWeapon Ability
Wrecking BallChapter 14 - Complete Subterranean Meanace651700Smackdown

Upgrade

Wrecking Ball Core (10 SP)Description
Attack Power +6--
Attack Power +6--
Magic Attack Power +6--
Attack Damage 5% BoostIncreases damage dealt by basic attacks.
ATB Charge Rate 10% BoostIncreases the amount by which successful attacks increase the ATB gauge.
Wrecking Ball Sub-Core I (14 SP)Description
Buff Duration 10% BoostExtends the duration of beneficial status effects.
Magic Damage Reduction 10% when GuardingReduces magic damage taken when successfully guarding.
Crippling Damage 10% BoostIncreases damage dealt to discrete enemy parts.
New Materia SlotAdds an additional materia slot or links two existing slots.
New Materia SlotAdds an additional materia slot or links two existing slots.
Wrecking Ball Sub-Core II (16 SP)Description
Attack Power +8--
Attack Power +8--
Attack Power +8--
Magic Attack Power +8--
Limit Break Damage 5% BoostIncreases damage dealt by limit breaks.
BloodsuckerRecover HP when enemies are defeated in battle.
Stagger SiphonRecover HP when dealing damage with unique abilities to a staggered enemy.
Weapon Ability Critical Hit Rate 10% BoostIncreases probability of landing a critical hit with an ability.
Wrecking Ball Sub-Core III (18 SP)Description
Attack Power +8--
Attack Power +8--
MP Regeneration 10% BoostSlightly increases MP regeneration speed during battle.
ReprieveAvoid incapacitation once per battle. Does not work against instant death or when HP is at 1.
New Materia SlotAdds an additional materia slot or links two existing slots.
New Materia SlotAdds an additional materia slot or links two existing slots.

Smackdown

Like Barret's other melee Weapon Ability, Charging Uppercut, this will see Barret cause a shockwave around himself, dealing significant damage and ignoring defenses. The issue here is having to have Barret move into melee range to make use of it although you can still use it even with a ranged weapon.

Evaluation

This weapon suffers a lot of the same problems that Steel Pincers does in the fact that Barret's main strengths are as a ranged tank and melee weapons take you out of this. If you are going to go for a melee build however, Wrecking Ball is a lot more useful than Steel Pincers due to the many Attack Power upgrades and the Reprieve ability at Weapon Level 6.

When spending your SP on the Wrecking Ball focus on purchasing all Attack Power upgrades along with Bloodsucker and Reprieve as they become available.

Guide Information

  • Publisher
    Square Enix
  • Platforms
    PS4
  • Genre
    Action Role-playing
  • Guide Release
    10 April 2020
  • Last Updated
    3 July 2020
    Version History
  • Guide Author
    Ben Chard, Nathan Garvin

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In the sprawling city of Midgar, an anti-Shinra organization calling themselves Avalanche have stepped up their resistance. Cloud Strife, a former member of Shinra's elite SOLDIER unit now turned mercenary, lends his aid to the group, unaware of the epic consequences that await him.The guide for Final Fantasy VII Remake features all there is to see and do including a walkthrough featuring coverage of all Main Scenario Chapters, all Side Quests and mini games along with indepth sections on Materia, Enemy Intel and Battle Intel.

Inside Version 1.1

  • Full coverage of the Main Scenario
  • Coverage of all Side Quests
  • Trophy Guide
  • Full Enemy Intel
  • Materia and Ability Breakdown
  • Details on every character
  • Full breakdown of every location

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