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Cyberpunk 2077

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Tips & Tricks

Ben Chard
Nathan Garvin
, &
Shane Williams

Combat Tips

  • Your Health will regenerate naturally outside of combat, albeit to around 60% of your maximum Health. You can invest points in Athletics to boost your overall Health, gain the ability to regenerate Health in combat, increase your Health regen speed, and increase the amount of Health you’ll naturally regenerate. Or you can just pop a Bounce Back or Maxdoc. The things are everywhere.

  • Enemy levels scale based on district, with foes in Watson generally being the weakest and enemies in the City Center being the strongest. There’s significant variation between the lowest level enemies in a region and the highest, which can make for some tricky encounters if you decide to start exploring in Act 2.

  • Mods are generally overpowered. Fitting out your armor with Armadillo mods will make you nigh indestructible. Likewise, loading up on Crit Chance and Crit Damage mods will make you phenomenally powerful. Crafted mods scale in quality with player level, too, so as you keep leveling, you’ll gain greater and greater advantages over your increasingly outmatched foes.

  • Crafting ammo is cheap, and like most essential crafting tasks, doesn’t require you to really invest in the Crafting skill tree. Save your eddies, don’t buy ammo - if you’re running low, just use the 9x Common Components it takes to craft more.

Every character is merely a good revolver and a silencer away from a competent stealth build.

  • Different weapons have different headshot damage multipliers. If you plan to snipe or use stealth, keep an eye on this stat, as it can drastically affect a weapon’s performance in that application.

  • Enemy AI is rarely up to the task of finding you when you’re hidden, which makes silenced weapons and stealth a good combination. Make sure your weapon of choice deals high single-shot damage and has a favorable headshot variable - if you can kill an enemy with a single headshot, you likely won’t be detected. Enemies may come looking for you after seeing the brain of their friend paint the walls, but you can usually just pick them off one at a time as they come to investigate. A silenced revolver is a very effective short-to-mid range stealth option.

(1 of 2) On Gigs, you can often find an item whose type is static, but whose quality varies between Epic…

On Gigs, you can often find an item whose type is static, but whose quality varies between Epic… (left), and Legendary. You can save scum these drops to obtain superior gear. (right)

Equipment Tips

  • Equipment found on NCPD Hustles, Gigs and Side Jobs can vary significantly in quality. In NCPD Hustles you’ll usually find at least one container (usually whatever you need to loot to complete the hustle) that contains gear of Uncommon, Rare or Epic quality, while during Gigs you’ll often find a container with either an Epic or Legendary item. The trick is, the item types and their quality are random, but are determined seperately. If you’re on a Gig and you find, say, an epic handgun, you’ll probably always find a handgun in the same location (unless you load a significantly older save), but the quality - Epic or Legendary - will change every time you load the game. If you want to fish for a Legendary item, just find where the drop is, and save/load until you get a Legendary item… preferrably one with the stats/mod slots you want.

  • Break down low-value junk, weapons and armor to acquire components, which you can then use to craft new arms, armor, ammo, healing items and grenades.

  • You can buy soda (or other canned beverages) from bartenders and vending machines - almost anything that costs €$10 will suffice - and break them down into Common and Uncommon Components. You can then craft outer torso armor with these components to generate a profit. While your ROI will vary based on your level and what perks you have invested in Crafting, even with no investment into the aforementioned skill tree, this is a viable way to generate cash.

  • If you have the appropriate perks and crafting schematics, you’ll be able to craft rare or epic grenades. These costs a mere 1x Common Component and 1x Uncommon Component to make, but can then be broken down into Rare or Epic Components, depending on what quality of grenade was crafted. This is a free way to upgrade components.

  • The quality of equipment dropped by enemies scales scales with player level. The same Tyger Claws you were fighting in Watson at the beginning of the game will be dropping high-level weapons should you return to terrorize them later. Crafted equipment also scales to player level. The takeaway? Higher-level gear is worth more eddies, hence you’ll find cash-flow is more abundant the higher your level.

  • Your access to quickhacks is somewhat limited in the early-going, but when you reach Act 2 you’ll be able to acquire a more diverse and powerful array of quickhacks by killing enemy Netrunners (the beaches of Pacifica are a good place to hunt for them) or by shopping at various Netrunner stores.

Stacking several rare Armadillo mods in a piece of legendary armor will make you nigh invulnerable.

Modding Tips

  • Crafted mods can vary wildly in rarity - even mods that appear in the crafting menu as “common” mods can create Epic, Rare, Uncommon or Common mods. Craft in bulk and breakdown the lower-quality mods - doing so tends to create more Uncommon Components than it consumes, so it’s really a painless exercise.

  • Legendary armor can spawn with anywhere between 0-4 mod slots (inner and outer torso) or 0-3 mod slots (every other piece of armor). You can save before picking up said armor, and load if it doesn’t have a sufficient number of slots. Given how powerful mods can be, the number of mod slots a piece of armor has is probably the most important consideration… aside from fashion, of course.

Character Progression Tips

  • Cyberware can significantly change fundamental aspects of the game. Reinforced Limbs give you double jump, allowing you more freedom to explore (and more tactical options), Blood Pumps give you, in effect, a healing potion on cooldown, Sandevistan operating systems give you a “bullet time” effect, Projectile Launchers gives you a rocket launcher in your arm (a rocket launcher that has no ammo, deals heavy damage, makes grenades redunant, and fires surpsingly quickly, we might add). What Cyberware you have equipped can be just as important as what attributes you upgrade, skills you level and perks you buy - if not more so.

  • You gain various types of XP in Cyberpunk - character XP, skill XP and Street Cred… sometimes all at once! Defeating enemies and completing quests tends to give you character XP and Street Cred, while using skills gives you skill XP in said skill. Character XP, skill XP and Street Cred all level up independently from one another.

  • Your max skill level for any skill is limited by that skill’s governing attribute. Strength governs the Athletics, Annihilation and Street Brawler skills, Reflexes governs the Assault, Handguns and Blades skills, Technical Ability governs the Crafting and Engineering skills, Intelligence governs the Breach Protocol and Quickhacking skills and Cool governs the Stealth and Cold Blooded skills.

  • Skills gain XP and level up based on use. Athletics gains XP by performing actions that deplete your Stamina (running, jumping, etc.), Annihilation, Street Brawler, Assault, Handguns and Blades all gain XP by defeating enemies with the weapons governed by those skills, Crafting gains XP when you craft, upgrade or disassemble items, Engineering gains XP when you use grenades, Breach Protocol gains XP when you hack environmental objects, Quickhacking gains XP when you hack opponents, Stealth gains XP when you perform stealth kills/takedowns, and Cold Blood levels up when you gain stacks of Cold Blood.

  • Even if you don’t particularly care to use a specific skill, you’ll gain passive bonuses as you level it up, often making it worth maxing out every skill (to whatever degree possible, based on your attributes).

  • You will gain attribute points and perk points - used to increase attributes and perks, respectively - as your character level increases.

  • You can respec spent perk points (albeit at some expense) but not attribute points, so consider your attribute allocation wisely. You should probably invest in attributes for the primary purpose of acquiring specific perks and passives from increasing a related skill’s level.


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Guide Information

  • Publisher
    CD Projekt
  • Platforms,
    PC, PS4, XB One
  • Genre
    Action RPG
  • Guide Release
    13 December 2020
  • Last Updated
    27 September 2022
    Version History
  • Guide Author

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Cyberpunk 2077 is an open-world, action-adventure story set in night city, a megalopolis obsessed with power, Glamour and body modification. As V, choose one of three backgrounds and take on the dangers of night city with the aid of this guide.

The Guide for Cyberpunk 2077 will include:

  • 100% Walkthrough - Covering all three backgrounds; Corpo, Nomad and Street Kid.
  • Character Development - An In-depth section on how to create your ideal V with expert analysis and strategies.
  • Side Jobs - Details on where to find every sidequest, challenge and mini-game along with all possible outcomes.
  • All Endings - How to achieve every ending in Cyberpunk 2077.
  • Full coverage of all Items - Every weapon, item and more laid bare
  • Trophy Guide & Roadmap - Earn the Platinum Trophy in the fastest and easiest way possible!

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